- [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).

- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
This commit is contained in:
gibbed
2018-05-31 19:36:25 -05:00
parent cd39bbed5c
commit e89a31006f
9 changed files with 213 additions and 152 deletions

View File

@@ -381,7 +381,7 @@ void VdSwap(lpvoid_t buffer_ptr, // ptr into primary ringbuffer
buffer_ptr.Zero(64 * 4);
// virtual -> physical
fetch.address &= 0x1FFFF;
fetch.base_address &= 0x1FFFF;
uint32_t offset = 0;
auto dwords = buffer_ptr.as_array<uint32_t>();