[Kernel] Split achievements backends from manager and interface
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@@ -149,36 +149,6 @@ class AchievementBackendInterface {
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const uint32_t achievement_id) = 0;
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};
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class GpdAchievementBackend : public AchievementBackendInterface {
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public:
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GpdAchievementBackend();
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~GpdAchievementBackend();
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void EarnAchievement(const uint64_t xuid, const uint32_t title_id,
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const uint32_t achievement_id) override;
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bool IsAchievementUnlocked(const uint64_t xuid, const uint32_t title_id,
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const uint32_t achievement_id) const override;
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const AchievementGpdStructure* GetAchievementInfo(
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const uint64_t xuid, const uint32_t title_id,
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const uint32_t achievement_id) const override;
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const std::vector<AchievementGpdStructure>* GetTitleAchievements(
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const uint64_t xuid, const uint32_t title_id) const override;
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bool LoadAchievementsData(const uint64_t xuid,
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const util::XdbfGameData title_data) override;
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private:
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AchievementGpdStructure* GetAchievementInfoInternal(
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const uint64_t xuid, const uint32_t title_id,
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const uint32_t achievement_id) const;
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bool SaveAchievementsData(const uint64_t xuid,
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const uint32_t title_id) override {
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return 0;
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};
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bool SaveAchievementData(const uint64_t xuid, const uint32_t title_id,
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const uint32_t achievement_id) override;
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};
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class AchievementManager {
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public:
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AchievementManager();
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