Copying in generic shader code.

This commit is contained in:
Ben Vanik
2014-12-23 10:29:01 -08:00
parent 9233661c6f
commit e8de42d9ea
10 changed files with 518 additions and 39 deletions

View File

@@ -0,0 +1,32 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GL4_GL4_SHADER_H_
#define XENIA_GPU_GL4_GL4_SHADER_H_
#include <xenia/common.h>
#include <xenia/gpu/shader.h>
namespace xe {
namespace gpu {
namespace gl4 {
class GL4Shader : public Shader {
public:
using Shader::Shader;
protected:
bool TranslateImpl() override;
};
} // namespace gl4
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GL4_GL4_SHADER_H_