More C++11ification.

This commit is contained in:
Ben Vanik
2014-07-13 22:28:00 -07:00
parent 0a250d5e91
commit e9284dfaed
40 changed files with 211 additions and 152 deletions

View File

@@ -96,7 +96,7 @@ ID3D10Blob* D3D11GeometryShader::Compile(const char* shader_source) {
base_path = FLAGS_dump_shaders.c_str();
}
uint64_t hash = xe_hash64(shader_source, xestrlena(shader_source)); // ?
char file_name[XE_MAX_PATH];
char file_name[poly::max_path];
xesnprintfa(file_name, XECOUNT(file_name),
"%s/gen_%.16llX.gs",
base_path,

View File

@@ -47,7 +47,7 @@ ID3D10Blob* D3D11ShaderCompile(XE_GPU_SHADER_TYPE type,
base_path = FLAGS_dump_shaders.c_str();
}
size_t hash = xe_hash64(disasm_source, xestrlena(disasm_source)); // ?
char file_name[XE_MAX_PATH];
char file_name[poly::max_path];
xesnprintfa(file_name, XECOUNT(file_name),
"%s/gen_%.16llX.%s",
base_path,