More C++11ification.
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@@ -96,7 +96,7 @@ ID3D10Blob* D3D11GeometryShader::Compile(const char* shader_source) {
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base_path = FLAGS_dump_shaders.c_str();
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}
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uint64_t hash = xe_hash64(shader_source, xestrlena(shader_source)); // ?
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char file_name[XE_MAX_PATH];
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char file_name[poly::max_path];
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xesnprintfa(file_name, XECOUNT(file_name),
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"%s/gen_%.16llX.gs",
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base_path,
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@@ -47,7 +47,7 @@ ID3D10Blob* D3D11ShaderCompile(XE_GPU_SHADER_TYPE type,
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base_path = FLAGS_dump_shaders.c_str();
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}
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size_t hash = xe_hash64(disasm_source, xestrlena(disasm_source)); // ?
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char file_name[XE_MAX_PATH];
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char file_name[poly::max_path];
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xesnprintfa(file_name, XECOUNT(file_name),
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"%s/gen_%.16llX.%s",
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base_path,
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