[Vulkan] Optional functionality usage improvements

Functional changes:
- Enable only actually used features, as drivers may take more optimal
  paths when certain features are disabled.
- Support VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
- Fix the separateStencilMaskRef check doing the opposite.
- Support shaderRoundingModeRTEFloat32.
- Fix vkGetDeviceBufferMemoryRequirements pointer not passed to the Vulkan
  Memory Allocator.

Stylistic changes:
- Move all device extensions, properties and features to one structure,
  especially simplifying portability subset feature checks, and also making
  it easier to request new extension functionality in the future.
- Remove extension suffixes from usage of promoted extensions.
This commit is contained in:
Triang3l
2024-05-04 22:47:14 +03:00
parent f87c6afdeb
commit e9f7a8bd48
16 changed files with 1115 additions and 1027 deletions

View File

@@ -57,6 +57,160 @@ namespace vulkan {
class VulkanProvider : public GraphicsProvider {
public:
struct DeviceInfo {
// "ext_1_X"-prefixed extension fields are set to true not only if the
// extension itself is actually exposed, but also if it was promoted to the
// device's API version. Therefore, merely the field being set to true
// doesn't imply that all the required features in the extension are
// supported - actual properties and features must be checked rather than
// the extension itself where they matter.
// Vulkan 1.0.
uint32_t memory_types_device_local;
uint32_t memory_types_host_visible;
uint32_t memory_types_host_coherent;
uint32_t memory_types_host_cached;
uint32_t apiVersion;
uint32_t maxImageDimension2D;
uint32_t maxImageDimension3D;
uint32_t maxImageDimensionCube;
uint32_t maxImageArrayLayers;
uint32_t maxStorageBufferRange;
uint32_t maxSamplerAllocationCount;
uint32_t maxPerStageDescriptorSamplers;
uint32_t maxPerStageDescriptorStorageBuffers;
uint32_t maxPerStageDescriptorSampledImages;
uint32_t maxPerStageResources;
uint32_t maxVertexOutputComponents;
uint32_t maxTessellationEvaluationOutputComponents;
uint32_t maxGeometryInputComponents;
uint32_t maxGeometryOutputComponents;
uint32_t maxGeometryTotalOutputComponents;
uint32_t maxFragmentInputComponents;
uint32_t maxFragmentCombinedOutputResources;
float maxSamplerAnisotropy;
uint32_t maxViewportDimensions[2];
float viewportBoundsRange[2];
VkDeviceSize minUniformBufferOffsetAlignment;
VkDeviceSize minStorageBufferOffsetAlignment;
uint32_t maxFramebufferWidth;
uint32_t maxFramebufferHeight;
VkSampleCountFlags framebufferColorSampleCounts;
VkSampleCountFlags framebufferDepthSampleCounts;
VkSampleCountFlags framebufferStencilSampleCounts;
VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
VkSampleCountFlags sampledImageColorSampleCounts;
VkSampleCountFlags sampledImageIntegerSampleCounts;
VkSampleCountFlags sampledImageDepthSampleCounts;
VkSampleCountFlags sampledImageStencilSampleCounts;
VkSampleCountFlags standardSampleLocations;
VkDeviceSize optimalBufferCopyOffsetAlignment;
VkDeviceSize optimalBufferCopyRowPitchAlignment;
VkDeviceSize nonCoherentAtomSize;
bool fullDrawIndexUint32;
bool independentBlend;
bool geometryShader;
bool tessellationShader;
bool sampleRateShading;
bool depthClamp;
bool fillModeNonSolid;
bool samplerAnisotropy;
bool vertexPipelineStoresAndAtomics;
bool fragmentStoresAndAtomics;
bool shaderClipDistance;
bool shaderCullDistance;
bool sparseBinding;
bool sparseResidencyBuffer;
// VK_KHR_swapchain (#2).
bool ext_VK_KHR_swapchain;
// VK_KHR_sampler_mirror_clamp_to_edge (#15, Vulkan 1.2).
bool ext_1_2_VK_KHR_sampler_mirror_clamp_to_edge;
bool samplerMirrorClampToEdge;
// VK_KHR_dedicated_allocation (#128, Vulkan 1.1).
bool ext_1_1_VK_KHR_dedicated_allocation;
// VK_EXT_shader_stencil_export (#141).
bool ext_VK_EXT_shader_stencil_export;
// VK_KHR_get_memory_requirements2 (#147, Vulkan 1.1).
bool ext_1_1_VK_KHR_get_memory_requirements2;
// VK_KHR_image_format_list (#148, Vulkan 1.2).
bool ext_1_2_VK_KHR_image_format_list;
// VK_KHR_sampler_ycbcr_conversion (#157, Vulkan 1.1).
bool ext_1_1_VK_KHR_sampler_ycbcr_conversion;
// VK_KHR_bind_memory2 (#158, Vulkan 1.1).
bool ext_1_1_VK_KHR_bind_memory2;
// VK_KHR_portability_subset (#164).
bool ext_VK_KHR_portability_subset;
bool constantAlphaColorBlendFactors;
bool imageViewFormatReinterpretation;
bool imageViewFormatSwizzle;
bool pointPolygons;
bool separateStencilMaskRef;
bool shaderSampleRateInterpolationFunctions;
bool triangleFans;
// VK_KHR_shader_float_controls (#198, Vulkan 1.2).
bool ext_1_2_VK_KHR_shader_float_controls;
bool shaderSignedZeroInfNanPreserveFloat32;
bool shaderDenormFlushToZeroFloat32;
bool shaderRoundingModeRTEFloat32;
// VK_KHR_spirv_1_4 (#237, Vulkan 1.2).
bool ext_1_2_VK_KHR_spirv_1_4;
// VK_EXT_memory_budget (#238).
bool ext_VK_EXT_memory_budget;
// VK_EXT_fragment_shader_interlock (#252).
bool ext_VK_EXT_fragment_shader_interlock;
bool fragmentShaderSampleInterlock;
bool fragmentShaderPixelInterlock;
// VK_EXT_shader_demote_to_helper_invocation (#277, Vulkan 1.3).
bool ext_1_3_VK_EXT_shader_demote_to_helper_invocation;
bool shaderDemoteToHelperInvocation;
// VK_KHR_maintenance4 (#414, Vulkan 1.3).
bool ext_1_3_VK_KHR_maintenance4;
// VK_EXT_non_seamless_cube_map (#423).
bool ext_VK_EXT_non_seamless_cube_map;
bool nonSeamlessCubeMap;
};
~VulkanProvider();
static std::unique_ptr<VulkanProvider> Create(bool is_surface_required);
@@ -106,7 +260,7 @@ class VulkanProvider : public GraphicsProvider {
struct InstanceFunctions {
#define XE_UI_VULKAN_FUNCTION(name) PFN_##name name;
#define XE_UI_VULKAN_FUNCTION_PROMOTED(extension_name, core_name) \
PFN_##extension_name extension_name;
PFN_##core_name core_name;
#include "xenia/ui/vulkan/functions/instance_1_0.inc"
#include "xenia/ui/vulkan/functions/instance_ext_debug_utils.inc"
#include "xenia/ui/vulkan/functions/instance_khr_get_physical_device_properties2.inc"
@@ -124,61 +278,9 @@ class VulkanProvider : public GraphicsProvider {
const InstanceFunctions& ifn() const { return ifn_; }
VkPhysicalDevice physical_device() const { return physical_device_; }
const VkPhysicalDeviceProperties& device_properties() const {
return device_properties_;
}
const VkPhysicalDeviceFeatures& device_features() const {
return device_features_;
}
struct DeviceExtensions {
bool ext_fragment_shader_interlock;
bool ext_memory_budget;
// Core since 1.3.0.
bool ext_shader_demote_to_helper_invocation;
bool ext_shader_stencil_export;
// Core since 1.1.0.
bool khr_bind_memory2;
// Core since 1.1.0.
bool khr_dedicated_allocation;
// Core since 1.1.0.
bool khr_get_memory_requirements2;
// Core since 1.2.0.
bool khr_image_format_list;
// Core since 1.3.0.
bool khr_maintenance4;
// Requires the VK_KHR_get_physical_device_properties2 instance extension.
bool khr_portability_subset;
// Core since 1.1.0.
bool khr_sampler_ycbcr_conversion;
// Core since 1.2.0.
bool khr_shader_float_controls;
// Core since 1.2.0.
bool khr_spirv_1_4;
bool khr_swapchain;
};
const DeviceExtensions& device_extensions() const {
return device_extensions_;
}
// Returns nullptr if the device is fully compliant with Vulkan 1.0.
const VkPhysicalDevicePortabilitySubsetFeaturesKHR*
device_portability_subset_features() const {
if (!device_extensions_.khr_portability_subset) {
return nullptr;
}
return &device_portability_subset_features_;
}
uint32_t memory_types_device_local() const {
return memory_types_device_local_;
}
uint32_t memory_types_host_visible() const {
return memory_types_host_visible_;
}
uint32_t memory_types_host_coherent() const {
return memory_types_host_coherent_;
}
uint32_t memory_types_host_cached() const {
return memory_types_host_cached_;
}
const DeviceInfo& device_info() const { return device_info_; }
struct QueueFamily {
uint32_t queue_first_index = 0;
uint32_t queue_count = 0;
@@ -196,18 +298,6 @@ class VulkanProvider : public GraphicsProvider {
uint32_t queue_family_sparse_binding() const {
return queue_family_sparse_binding_;
}
const VkPhysicalDeviceFloatControlsPropertiesKHR&
device_float_controls_properties() const {
return device_float_controls_properties_;
}
const VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT&
device_fragment_shader_interlock_features() const {
return device_fragment_shader_interlock_features_;
}
const VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT&
device_shader_demote_to_helper_invocation_features() const {
return device_shader_demote_to_helper_invocation_features_;
}
struct Queue {
VkQueue queue = VK_NULL_HANDLE;
@@ -235,7 +325,7 @@ class VulkanProvider : public GraphicsProvider {
struct DeviceFunctions {
#define XE_UI_VULKAN_FUNCTION(name) PFN_##name name;
#define XE_UI_VULKAN_FUNCTION_PROMOTED(extension_name, core_name) \
PFN_##extension_name extension_name;
PFN_##core_name core_name;
#include "xenia/ui/vulkan/functions/device_1_0.inc"
#include "xenia/ui/vulkan/functions/device_khr_bind_memory2.inc"
#include "xenia/ui/vulkan/functions/device_khr_get_memory_requirements2.inc"
@@ -261,10 +351,6 @@ class VulkanProvider : public GraphicsProvider {
ifn_.vkSetDebugUtilsObjectNameEXT(device_, &name_info);
}
bool IsSparseBindingSupported() const {
return queue_family_sparse_binding_ != UINT32_MAX;
}
// Samplers that may be useful for host needs. Only these samplers should be
// used in host, non-emulation contexts, because the total number of samplers
// is heavily limited (4000) on Nvidia GPUs - the rest of samplers are
@@ -298,6 +384,12 @@ class VulkanProvider : public GraphicsProvider {
const VkDebugUtilsMessengerCallbackDataEXT* callback_data,
void* user_data);
// For the current `physical_device_`, sets up the members obtained from the
// physical device info, and tries to create a device and get the needed
// queues.
// The call is successful if `device_` is not VK_NULL_HANDLE as a result.
void TryCreateDevice();
bool is_surface_required_;
RenderdocApi renderdoc_api_;
@@ -313,30 +405,21 @@ class VulkanProvider : public GraphicsProvider {
InstanceExtensions instance_extensions_;
VkInstance instance_ = VK_NULL_HANDLE;
InstanceFunctions ifn_;
VkDebugUtilsMessengerEXT debug_messenger_ = VK_NULL_HANDLE;
bool debug_names_used_ = false;
VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
VkPhysicalDeviceProperties device_properties_;
VkPhysicalDeviceFeatures device_features_;
DeviceExtensions device_extensions_;
VkPhysicalDevicePortabilitySubsetFeaturesKHR
device_portability_subset_features_;
uint32_t memory_types_device_local_;
uint32_t memory_types_host_visible_;
uint32_t memory_types_host_coherent_;
uint32_t memory_types_host_cached_;
DeviceInfo device_info_ = {};
std::vector<QueueFamily> queue_families_;
uint32_t queue_family_graphics_compute_;
uint32_t queue_family_sparse_binding_;
VkPhysicalDeviceFloatControlsPropertiesKHR device_float_controls_properties_;
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
device_fragment_shader_interlock_features_;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT
device_shader_demote_to_helper_invocation_features_;
VkDevice device_ = VK_NULL_HANDLE;
DeviceFunctions dfn_ = {};
// Queues contain a mutex, can't use std::vector.
std::unique_ptr<Queue[]> queues_;