[D3D12] Raw 32bpp resolve
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@@ -57,7 +57,7 @@ uint4 XeFloat32To20e4(uint4 f32u32) {
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}
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uint4 XeFloat20e4To32(uint4 f24u32) {
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uint4 mantissa = f24u32 & 0xF00000u;
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uint4 mantissa = f24u32 & 0xFFFFFu;
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uint4 exponent = f24u32 >> 20u;
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// Normalize the values for the denormalized components.
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// Exponent = 1;
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