[D3D12] Raw 32bpp resolve
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@@ -541,7 +541,7 @@ void SharedMemory::CreateSRV(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
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device->CreateShaderResourceView(buffer_, &desc, handle);
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}
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void SharedMemory::CreateUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
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void SharedMemory::CreateRawUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
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auto device =
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command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
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D3D12_UNORDERED_ACCESS_VIEW_DESC desc;
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