[D3D12] Raw 32bpp resolve
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@@ -36,6 +36,7 @@ class SharedMemory {
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bool Initialize();
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void Shutdown();
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ID3D12Resource* GetBuffer() const { return buffer_; }
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D3D12_GPU_VIRTUAL_ADDRESS GetGPUAddress() const {
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return buffer_gpu_address_;
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}
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@@ -90,7 +91,7 @@ class SharedMemory {
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void UseForWriting();
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void CreateSRV(D3D12_CPU_DESCRIPTOR_HANDLE handle);
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void CreateUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle);
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void CreateRawUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle);
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private:
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D3D12CommandProcessor* command_processor_;
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