[App] Improve title tracking.
[App] Improve title tracking. [App] Show title version in emulator window title, when available.
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@@ -11,6 +11,7 @@
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#define XENIA_EMULATOR_H_
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#include <functional>
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#include <optional>
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#include <string>
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#include "xenia/base/delegate.h"
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@@ -65,14 +66,19 @@ class Emulator {
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// Folder files safe to remove without significant side effects are stored in.
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const std::filesystem::path& cache_root() const { return cache_root_; }
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// Title of the game in the default language.
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const std::string& game_title() const { return game_title_; }
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// Name of the title in the default language.
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const std::string& title_name() const { return title_name_; }
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// Version of the title as a string.
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const std::string& title_version() const { return title_version_; }
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// Currently running title ID
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uint32_t title_id() const { return title_id_; }
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uint32_t title_id() const {
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return !title_id_.has_value() ? 0 : title_id_.value();
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}
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// Are we currently running a title?
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bool is_title_open() const { return title_id_ != 0; }
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bool is_title_open() const { return title_id_.has_value(); }
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// Window used for displaying graphical output.
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ui::Window* display_window() const { return display_window_; }
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@@ -172,7 +178,8 @@ class Emulator {
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std::filesystem::path content_root_;
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std::filesystem::path cache_root_;
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std::string game_title_;
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std::string title_name_;
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std::string title_version_;
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ui::Window* display_window_;
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@@ -188,7 +195,7 @@ class Emulator {
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std::unique_ptr<kernel::KernelState> kernel_state_;
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kernel::object_ref<kernel::XThread> main_thread_;
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uint32_t title_id_; // Currently running title ID
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std::optional<uint32_t> title_id_; // Currently running title ID
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bool paused_;
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bool restoring_;
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