[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
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@@ -3,20 +3,20 @@
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cbuffer xe_system_cbuffer : register(b0) {
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// vec4 0
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uint3 xe_vertex_w_format;
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uint xe_vertex_index_endian;
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uint xe_vertex_base_index;
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uint xe_ndc_control;
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uint xe_pixel_pos_reg;
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// vec4 1
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float3 xe_ndc_scale;
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uint xe_vertex_index_endian;
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float xe_pixel_half_pixel_offset;
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// vec4 2
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float3 xe_ndc_offset;
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float xe_pixel_half_pixel_offset;
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int xe_alpha_test;
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// vec4 3
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float2 xe_point_size;
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float2 xe_ssaa_inv_scale;
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// vec4 4
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uint xe_pixel_pos_reg;
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int xe_alpha_test;
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float2 xe_alpha_test_range;
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// vec4 5
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float4 xe_color_exp_bias;
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