Adding a tool to interactively assemble/disassemble shaders using XNA.
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116
tools/shader-playground/Editor.Designer.cs
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116
tools/shader-playground/Editor.Designer.cs
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namespace shader_playground {
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partial class Editor {
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing) {
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if (disposing && (components != null)) {
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent() {
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this.sourceCodeTextBox = new System.Windows.Forms.TextBox();
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this.outputTextBox = new System.Windows.Forms.TextBox();
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this.splitContainer1 = new System.Windows.Forms.SplitContainer();
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this.wordsTextBox = new System.Windows.Forms.TextBox();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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this.SuspendLayout();
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//
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// sourceCodeTextBox
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//
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this.sourceCodeTextBox.AcceptsReturn = true;
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this.sourceCodeTextBox.AcceptsTab = true;
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this.sourceCodeTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.sourceCodeTextBox.Location = new System.Drawing.Point(0, 0);
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this.sourceCodeTextBox.Multiline = true;
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this.sourceCodeTextBox.Name = "sourceCodeTextBox";
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this.sourceCodeTextBox.Size = new System.Drawing.Size(352, 360);
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this.sourceCodeTextBox.TabIndex = 0;
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//
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// outputTextBox
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//
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this.outputTextBox.AcceptsReturn = true;
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this.outputTextBox.AcceptsTab = true;
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this.outputTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.outputTextBox.Location = new System.Drawing.Point(0, 0);
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this.outputTextBox.Multiline = true;
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this.outputTextBox.Name = "outputTextBox";
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this.outputTextBox.ReadOnly = true;
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this.outputTextBox.Size = new System.Drawing.Size(349, 360);
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this.outputTextBox.TabIndex = 1;
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//
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// splitContainer1
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//
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this.splitContainer1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.splitContainer1.Location = new System.Drawing.Point(12, 12);
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this.splitContainer1.Name = "splitContainer1";
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//
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// splitContainer1.Panel1
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//
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this.splitContainer1.Panel1.Controls.Add(this.sourceCodeTextBox);
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//
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// splitContainer1.Panel2
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//
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this.splitContainer1.Panel2.Controls.Add(this.outputTextBox);
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this.splitContainer1.Size = new System.Drawing.Size(705, 360);
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this.splitContainer1.SplitterDistance = 352;
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this.splitContainer1.TabIndex = 2;
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//
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// wordsTextBox
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//
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this.wordsTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.wordsTextBox.Location = new System.Drawing.Point(12, 378);
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this.wordsTextBox.Multiline = true;
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this.wordsTextBox.Name = "wordsTextBox";
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this.wordsTextBox.ReadOnly = true;
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this.wordsTextBox.Size = new System.Drawing.Size(705, 251);
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this.wordsTextBox.TabIndex = 4;
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//
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// Editor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(729, 641);
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this.Controls.Add(this.wordsTextBox);
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this.Controls.Add(this.splitContainer1);
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this.Name = "Editor";
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this.Text = "Shader Playground";
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this.splitContainer1.Panel1.ResumeLayout(false);
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this.splitContainer1.Panel1.PerformLayout();
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this.splitContainer1.Panel2.ResumeLayout(false);
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this.splitContainer1.Panel2.PerformLayout();
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this.splitContainer1.ResumeLayout(false);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.TextBox sourceCodeTextBox;
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private System.Windows.Forms.TextBox outputTextBox;
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private System.Windows.Forms.SplitContainer splitContainer1;
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private System.Windows.Forms.TextBox wordsTextBox;
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}
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}
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