Adding a tool to interactively assemble/disassemble shaders using XNA.

This commit is contained in:
Ben Vanik
2015-11-26 08:28:01 -08:00
parent 71b9995448
commit eb3b7d0b75
8 changed files with 501 additions and 0 deletions

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This requires XNA Game Studio 3.1 to be installed (not just the redist):
http://www.microsoft.com/en-us/download/details.aspx?id=39
It's not really compatible with modern VS', but you can open the downloaded
`XNAGS31_setup.exe` with 7zip and run the included `redists.msi` directly.
If installed correctly you should have this file:
`C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.dll`
XNA is only compatible with 32-bit x86 .NET, so ensure Visual Studio is set to
target that (not `Any CPU`).