[D3D12] Write to 8_8_8_8_GAMMA in gamma space
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@@ -3,9 +3,9 @@
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cbuffer xe_system_cbuffer : register(b0) {
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// vec4 0
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uint xe_flags;
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uint xe_vertex_index_endian;
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uint xe_vertex_base_index;
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uint xe_ndc_control;
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uint xe_pixel_pos_reg;
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// vec4 1
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float3 xe_ndc_scale;
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