atomic cas use prefetchw if available

remove useless memorybarrier
remove double membarrier in wait pm4 cmd
add int64 cvar
use int64 cvar for x64 feature mask
Rework some functions that were frontend bound according to vtune placing some of their code in different noinline functions, profiling after indicating l1 cache misses decreased and perf of func increased
remove long vpinsrd dep chain code for conversion.h, instead do normal load+bswap or movbe if avail
Much faster entry table via split_map, code size could be improved though
GetResolveInfo was very large and had impact on icache, mark callees as noinline + msvc pragma optimize small
use log2 shifts instead of integer divides in memory
minor optimizations in PhysicalHeap::EnableAccessCallbacks, the majority of time in the function is spent looping, NOT calling Protect! Someone should optimize this function and rework the algo completely
remove wonky scheduling log message, it was spammy and unhelpful
lock count was unnecessary for criticalsection mutex, criticalsection is already a recursive mutex
brief notes i gotta run
This commit is contained in:
chss95cs@gmail.com
2022-09-17 04:04:53 -07:00
parent 0fd4a2533b
commit eb8154908c
35 changed files with 942 additions and 738 deletions

View File

@@ -650,7 +650,8 @@ uint32_t GetNormalizedColorMask(const RegisterFile& regs,
}
return normalized_color_mask;
}
XE_NOINLINE
XE_NOALIAS
xenos::CopySampleSelect SanitizeCopySampleSelect(
xenos::CopySampleSelect copy_sample_select, xenos::MsaaSamples msaa_samples,
bool is_depth) {
@@ -737,7 +738,7 @@ const ResolveCopyShaderInfo
{"Resolve Copy Full 64bpp", true, 2, 4, 5, 3},
{"Resolve Copy Full 128bpp", true, 2, 4, 4, 3},
};
XE_MSVC_OPTIMIZE_SMALL()
bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
TraceWriter& trace_writer, uint32_t draw_resolution_scale_x,
uint32_t draw_resolution_scale_y,
@@ -869,7 +870,8 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
y1 = y0 + int32_t(xenos::kMaxResolveSize);
}
// fails in forza horizon 1
assert_true(x0 < x1 && y0 < y1);
//x0 is 0, x1 is 0x100, y0 is 0x100, y1 is 0x100
assert_true(x0 <= x1 && y0 <= y1);
if (x0 >= x1 || y0 >= y1) {
XELOGE("Resolve region is empty");
return false;
@@ -1108,7 +1110,7 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
info_out.rb_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32;
info_out.rb_color_clear = regs[XE_GPU_REG_RB_COLOR_CLEAR].u32;
info_out.rb_color_clear_lo = regs[XE_GPU_REG_RB_COLOR_CLEAR_LO].u32;
#if 0
XELOGD(
"Resolve: {},{} <= x,y < {},{}, {} -> {} at 0x{:08X} (potentially "
"modified memory range 0x{:08X} to 0x{:08X})",
@@ -1119,10 +1121,10 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
xenos::ColorRenderTargetFormat(color_edram_info.format)),
FormatInfo::GetName(dest_format), rb_copy_dest_base, copy_dest_extent_start,
copy_dest_extent_end);
#endif
return true;
}
XE_MSVC_OPTIMIZE_REVERT()
ResolveCopyShaderIndex ResolveInfo::GetCopyShader(
uint32_t draw_resolution_scale_x, uint32_t draw_resolution_scale_y,
ResolveCopyShaderConstants& constants_out, uint32_t& group_count_x_out,