[Kernel] Store earned achievements in-memory to prevent achievements spam

This doesn't store them externally so after restarting they will unlock again
This commit is contained in:
Gliniak
2023-10-25 09:17:38 +02:00
parent 2509b03b81
commit ebdea6b02a
3 changed files with 36 additions and 3 deletions

View File

@@ -728,6 +728,13 @@ dword_result_t XamUserCreateAchievementEnumerator_entry(
db.GetAchievements();
for (const util::XdbfAchievementTableEntry& entry : achievement_list) {
auto is_unlocked =
kernel_state()->achievement_manager()->IsAchievementUnlocked(
entry.id);
auto unlock_time =
kernel_state()->achievement_manager()->GetAchievementUnlockTime(
entry.id);
auto item = XStaticAchievementEnumerator::AchievementDetails{
entry.id,
xe::to_utf16(db.GetStringTableEntry(language, entry.label_id)),
@@ -735,8 +742,9 @@ dword_result_t XamUserCreateAchievementEnumerator_entry(
xe::to_utf16(db.GetStringTableEntry(language, entry.unachieved_id)),
entry.image_id,
entry.gamerscore,
{0, 0},
entry.flags};
(uint32_t)(unlock_time << 31),
(uint32_t)unlock_time,
is_unlocked ? entry.flags | 0x20000 : entry.flags};
e->AppendItem(item);
}