Making texture swizzles dynamic. Seems to fix some color swap issues.

And probably exposes many more ;)
This commit is contained in:
Ben Vanik
2015-12-07 22:39:33 -08:00
parent 09022a6ad3
commit ec113275dc
10 changed files with 40 additions and 52 deletions

View File

@@ -78,7 +78,7 @@ void GL4GraphicsSystem::Swap(xe::ui::UIEvent* e) {
static_cast<GLuint>(swap_state.front_buffer_texture),
Rect2D(0, 0, swap_state.width, swap_state.height),
Rect2D(0, 0, target_window_->width(), target_window_->height()),
GL_LINEAR);
GL_LINEAR, false);
}
} // namespace gl4