Making texture swizzles dynamic. Seems to fix some color swap issues.
And probably exposes many more ;)
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@@ -78,7 +78,7 @@ void GL4GraphicsSystem::Swap(xe::ui::UIEvent* e) {
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static_cast<GLuint>(swap_state.front_buffer_texture),
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Rect2D(0, 0, swap_state.width, swap_state.height),
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Rect2D(0, 0, target_window_->width(), target_window_->height()),
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GL_LINEAR);
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GL_LINEAR, false);
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}
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} // namespace gl4
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