Making texture swizzles dynamic. Seems to fix some color swap issues.
And probably exposes many more ;)
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@@ -109,7 +109,6 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
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// a2xx_sq_surfaceformat
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auto& info = *out_info;
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info.guest_address = fetch.address << 12;
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info.swizzle = fetch.swizzle;
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info.dimension = static_cast<Dimension>(fetch.dimension);
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info.width = info.height = info.depth = 0;
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