[D3D12] Fix bindless root signatures, ensure shaders are pre-translated
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@@ -242,7 +242,8 @@ class PipelineCache {
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IDxcCompiler* dxc_compiler = nullptr);
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// If draw_util::IsRasterizationPotentiallyDone is false, the pixel shader
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// MUST be made nullptr BEFORE calling this!
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// MUST be made nullptr BEFORE calling this! The shaders must be translated
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// and valid.
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bool GetCurrentStateDescription(
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D3D12Shader::D3D12Translation* vertex_shader,
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D3D12Shader::D3D12Translation* pixel_shader,
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