[D3D12] Broken memexport shader code
This commit is contained in:
@@ -1296,7 +1296,8 @@ void DxbcShaderTranslator::CompleteShaderCode() {
|
||||
// - system_temp_grad_v_.
|
||||
PopSystemTemp(6);
|
||||
|
||||
// TODO(Triang3l): Do memexport.
|
||||
// Write memexported data to the shared memory UAV.
|
||||
ExportToMemory();
|
||||
|
||||
// Release memexport temporary registers.
|
||||
for (int i = kMaxMemExports - 1; i >= 0; --i) {
|
||||
|
||||
Reference in New Issue
Block a user