Starting to properly attribute virtual vs. physical memory accesses.
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@@ -25,6 +25,10 @@ class AudioDriver {
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virtual void SubmitFrame(uint32_t samples_ptr) = 0;
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protected:
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inline uint8_t* TranslatePhysical(uint32_t guest_address) const {
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return memory_->TranslatePhysical(guest_address);
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}
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Emulator* emulator_;
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Memory* memory_;
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cpu::Processor* processor_;
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