Merge branch 'master' into vulkan

This commit is contained in:
Triang3l
2021-09-12 14:10:36 +03:00
161 changed files with 3359 additions and 1562 deletions

View File

@@ -16,9 +16,9 @@
#include "third_party/glslang/SPIRV/disassemble.h"
#include "xenia/base/assert.h"
#include "xenia/base/console_app_main.h"
#include "xenia/base/cvar.h"
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/base/platform.h"
#include "xenia/base/string.h"
#include "xenia/base/string_buffer.h"
@@ -250,5 +250,6 @@ int shader_compiler_main(const std::vector<std::string>& args) {
} // namespace gpu
} // namespace xe
DEFINE_ENTRY_POINT("xenia-gpu-shader-compiler", xe::gpu::shader_compiler_main,
"shader.bin", "shader_input");
XE_DEFINE_CONSOLE_APP("xenia-gpu-shader-compiler",
xe::gpu::shader_compiler_main, "shader.bin",
"shader_input");