Merge branch 'master' into vulkan

This commit is contained in:
Triang3l
2021-09-12 14:10:36 +03:00
161 changed files with 3359 additions and 1562 deletions

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@@ -47,8 +47,8 @@ bool D3D12Provider::IsD3D12APIAvailable() {
return true;
}
std::unique_ptr<D3D12Provider> D3D12Provider::Create(Window* main_window) {
std::unique_ptr<D3D12Provider> provider(new D3D12Provider(main_window));
std::unique_ptr<D3D12Provider> D3D12Provider::Create() {
std::unique_ptr<D3D12Provider> provider(new D3D12Provider);
if (!provider->Initialize()) {
xe::FatalError(
"Unable to initialize Direct3D 12 graphics subsystem.\n"
@@ -63,9 +63,6 @@ std::unique_ptr<D3D12Provider> D3D12Provider::Create(Window* main_window) {
return provider;
}
D3D12Provider::D3D12Provider(Window* main_window)
: GraphicsProvider(main_window) {}
D3D12Provider::~D3D12Provider() {
if (graphics_analysis_ != nullptr) {
graphics_analysis_->Release();

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@@ -27,7 +27,7 @@ class D3D12Provider : public GraphicsProvider {
static bool IsD3D12APIAvailable();
static std::unique_ptr<D3D12Provider> Create(Window* main_window);
static std::unique_ptr<D3D12Provider> Create();
std::unique_ptr<GraphicsContext> CreateHostContext(
Window* target_window) override;
@@ -147,7 +147,7 @@ class D3D12Provider : public GraphicsProvider {
}
private:
explicit D3D12Provider(Window* main_window);
D3D12Provider() = default;
static bool EnableIncreaseBasePriorityPrivilege();
bool Initialize();

View File

@@ -2,28 +2,44 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <memory>
#include <string>
#include <vector>
#include "xenia/base/main.h"
#include "xenia/ui/d3d12/d3d12_provider.h"
#include "xenia/ui/window.h"
#include "xenia/ui/window_demo.h"
#include "xenia/ui/windowed_app.h"
namespace xe {
namespace ui {
namespace d3d12 {
int window_demo_main(const std::vector<std::string>& args);
class D3D12WindowDemoApp final : public WindowDemoApp {
public:
static std::unique_ptr<WindowedApp> Create(WindowedAppContext& app_context) {
return std::unique_ptr<WindowedApp>(new D3D12WindowDemoApp(app_context));
}
std::unique_ptr<GraphicsProvider> CreateDemoGraphicsProvider(Window* window) {
return xe::ui::d3d12::D3D12Provider::Create(window);
protected:
std::unique_ptr<GraphicsProvider> CreateGraphicsProvider() const override;
private:
explicit D3D12WindowDemoApp(WindowedAppContext& app_context)
: WindowDemoApp(app_context, "xenia-ui-window-d3d12-demo") {}
};
std::unique_ptr<GraphicsProvider> D3D12WindowDemoApp::CreateGraphicsProvider()
const {
return D3D12Provider::Create();
}
} // namespace d3d12
} // namespace ui
} // namespace xe
DEFINE_ENTRY_POINT("xenia-ui-window-d3d12-demo", xe::ui::window_demo_main, "");
XE_DEFINE_WINDOWED_APP(xenia_ui_window_d3d12_demo,
xe::ui::d3d12::D3D12WindowDemoApp::Create);

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@@ -30,7 +30,7 @@ project("xenia-ui-window-d3d12-demo")
files({
"../window_demo.cc",
"d3d12_window_demo.cc",
project_root.."/src/xenia/base/main_"..platform_suffix..".cc",
project_root.."/src/xenia/ui/windowed_app_main_"..platform_suffix..".cc",
})
resincludedirs({
project_root,