Merge branch 'master' into vulkan
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@@ -47,8 +47,8 @@ bool D3D12Provider::IsD3D12APIAvailable() {
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return true;
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}
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std::unique_ptr<D3D12Provider> D3D12Provider::Create(Window* main_window) {
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std::unique_ptr<D3D12Provider> provider(new D3D12Provider(main_window));
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std::unique_ptr<D3D12Provider> D3D12Provider::Create() {
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std::unique_ptr<D3D12Provider> provider(new D3D12Provider);
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if (!provider->Initialize()) {
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xe::FatalError(
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"Unable to initialize Direct3D 12 graphics subsystem.\n"
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@@ -63,9 +63,6 @@ std::unique_ptr<D3D12Provider> D3D12Provider::Create(Window* main_window) {
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return provider;
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}
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D3D12Provider::D3D12Provider(Window* main_window)
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: GraphicsProvider(main_window) {}
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D3D12Provider::~D3D12Provider() {
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if (graphics_analysis_ != nullptr) {
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graphics_analysis_->Release();
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@@ -27,7 +27,7 @@ class D3D12Provider : public GraphicsProvider {
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static bool IsD3D12APIAvailable();
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static std::unique_ptr<D3D12Provider> Create(Window* main_window);
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static std::unique_ptr<D3D12Provider> Create();
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std::unique_ptr<GraphicsContext> CreateHostContext(
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Window* target_window) override;
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@@ -147,7 +147,7 @@ class D3D12Provider : public GraphicsProvider {
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}
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private:
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explicit D3D12Provider(Window* main_window);
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D3D12Provider() = default;
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static bool EnableIncreaseBasePriorityPrivilege();
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bool Initialize();
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@@ -2,28 +2,44 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <memory>
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#include <string>
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#include <vector>
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#include "xenia/base/main.h"
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#include "xenia/ui/d3d12/d3d12_provider.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/window_demo.h"
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#include "xenia/ui/windowed_app.h"
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namespace xe {
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namespace ui {
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namespace d3d12 {
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int window_demo_main(const std::vector<std::string>& args);
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class D3D12WindowDemoApp final : public WindowDemoApp {
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public:
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static std::unique_ptr<WindowedApp> Create(WindowedAppContext& app_context) {
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return std::unique_ptr<WindowedApp>(new D3D12WindowDemoApp(app_context));
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}
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std::unique_ptr<GraphicsProvider> CreateDemoGraphicsProvider(Window* window) {
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return xe::ui::d3d12::D3D12Provider::Create(window);
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protected:
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std::unique_ptr<GraphicsProvider> CreateGraphicsProvider() const override;
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private:
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explicit D3D12WindowDemoApp(WindowedAppContext& app_context)
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: WindowDemoApp(app_context, "xenia-ui-window-d3d12-demo") {}
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};
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std::unique_ptr<GraphicsProvider> D3D12WindowDemoApp::CreateGraphicsProvider()
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const {
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return D3D12Provider::Create();
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}
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} // namespace d3d12
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} // namespace ui
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} // namespace xe
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DEFINE_ENTRY_POINT("xenia-ui-window-d3d12-demo", xe::ui::window_demo_main, "");
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XE_DEFINE_WINDOWED_APP(xenia_ui_window_d3d12_demo,
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xe::ui::d3d12::D3D12WindowDemoApp::Create);
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@@ -30,7 +30,7 @@ project("xenia-ui-window-d3d12-demo")
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files({
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"../window_demo.cc",
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"d3d12_window_demo.cc",
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project_root.."/src/xenia/base/main_"..platform_suffix..".cc",
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project_root.."/src/xenia/ui/windowed_app_main_"..platform_suffix..".cc",
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})
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resincludedirs({
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project_root,
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