Removing SET_RETURN_ADDRESS - hopefully it'll never be needed again.
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@@ -104,7 +104,7 @@ void IVMFunction::OnBreakpointHit(ThreadState* thread_state, IntCode* i) {
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#undef TRACE_SOURCE_OFFSET
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int IVMFunction::CallImpl(ThreadState* thread_state, uint64_t return_address) {
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int IVMFunction::CallImpl(ThreadState* thread_state) {
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// Setup register file on stack.
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auto stack = (IVMStack*)thread_state->backend_data();
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auto register_file = (Register*)stack->Alloc(register_count_);
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@@ -120,8 +120,6 @@ int IVMFunction::CallImpl(ThreadState* thread_state, uint64_t return_address) {
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ics.did_saturate = 0;
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ics.access_callbacks = thread_state->runtime()->access_callbacks();
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ics.thread_state = thread_state;
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ics.return_address = return_address;
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ics.call_return_address = 0;
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volatile int* suspend_flag_address = thread_state->suspend_flag_address();
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@@ -31,8 +31,7 @@ public:
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protected:
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virtual int AddBreakpointImpl(runtime::Breakpoint* breakpoint);
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virtual int RemoveBreakpointImpl(runtime::Breakpoint* breakpoint);
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virtual int CallImpl(runtime::ThreadState* thread_state,
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uint64_t return_address);
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virtual int CallImpl(runtime::ThreadState* thread_state);
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private:
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IntCode* GetIntCodeAtSourceOffset(uint64_t offset);
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@@ -580,9 +580,7 @@ uint32_t IntCode_CALL_XX(IntCodeState& ics, const IntCode* i, uint32_t reg) {
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ics.thread_state->runtime()->ResolveFunction(symbol_info->address(), &fn);
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XEASSERTNOTNULL(fn);
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// TODO(benvanik): proper tail call support, somehow.
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uint64_t return_address =
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(i->flags & CALL_TAIL) ? ics.return_address : ics.call_return_address;
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fn->Call(ics.thread_state, return_address);
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fn->Call(ics.thread_state);
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if (i->flags & CALL_TAIL) {
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return IA_RETURN;
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}
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@@ -647,19 +645,12 @@ int Translate_CALL_TRUE(TranslationContext& ctx, Instr* i) {
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uint32_t IntCode_CALL_INDIRECT_XX(IntCodeState& ics, const IntCode* i, uint32_t reg) {
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uint64_t target = ics.rf[reg].u32;
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// Check if return address - if so, return.
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if (target == ics.return_address) {
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return IA_RETURN;
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}
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// Real call.
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Function* fn = NULL;
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ics.thread_state->runtime()->ResolveFunction(target, &fn);
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XEASSERTNOTNULL(fn);
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// TODO(benvanik): proper tail call support, somehow.
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uint64_t return_address =
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(i->flags & CALL_TAIL) ? ics.return_address : ics.call_return_address;
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fn->Call(ics.thread_state, return_address);
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fn->Call(ics.thread_state);
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if (i->flags & CALL_TAIL) {
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return IA_RETURN;
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}
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@@ -777,14 +768,6 @@ int Translate_RETURN_TRUE(TranslationContext& ctx, Instr* i) {
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return DispatchToC(ctx, i, fns[i->src1.value->type]);
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}
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uint32_t IntCode_SET_RETURN_ADDRESS(IntCodeState& ics, const IntCode* i) {
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ics.call_return_address = ics.rf[i->src1_reg].u32;
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return IA_NEXT;
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}
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int Translate_SET_RETURN_ADDRESS(TranslationContext& ctx, Instr* i) {
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return DispatchToC(ctx, i, IntCode_SET_RETURN_ADDRESS);
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}
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uint32_t IntCode_BRANCH_XX(IntCodeState& ics, const IntCode* i, uint32_t reg) {
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return ics.rf[reg].u32;
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}
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@@ -4028,7 +4011,6 @@ static const TranslateFn dispatch_table[] = {
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Translate_CALL_INDIRECT_TRUE,
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Translate_RETURN,
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Translate_RETURN_TRUE,
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Translate_SET_RETURN_ADDRESS,
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Translate_BRANCH,
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Translate_BRANCH_TRUE,
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@@ -48,8 +48,6 @@ typedef struct {
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int8_t did_saturate;
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runtime::RegisterAccessCallbacks* access_callbacks;
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runtime::ThreadState* thread_state;
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uint64_t return_address;
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uint64_t call_return_address;
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} IntCodeState;
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