[D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats
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@@ -142,7 +142,8 @@ class TextureCache {
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TileMode tile_mode;
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// Uncompression info for when the regular host format for this texture is
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// block-compressed, but the size is not block-aligned, and thus such
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// texture cannot be created in Direct3D on PC and needs decompression.
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// texture cannot be created in Direct3D on PC and needs decompression,
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// however, such textures are common, for instance, in Halo 3.
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DXGI_FORMAT dxgi_format_uncompressed;
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LoadMode decompress_mode;
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};
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