Avoid using '#' format spec for X hex numbers.
Avoid using '#' format spec for X (uppercase) hex numbers, as it results in output like "0XABCDEF" instead of "0xABCDEF".
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@@ -1488,7 +1488,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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if (!shared_memory_->RequestRange(vfetch_constant.address << 2,
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vfetch_constant.size << 2)) {
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XELOGE(
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"Failed to request vertex buffer at {:#08X} (size {}) in the shared "
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"Failed to request vertex buffer at 0x{:08X} (size {}) in the shared "
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"memory",
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vfetch_constant.address << 2, vfetch_constant.size << 2);
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return false;
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@@ -1590,7 +1590,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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if (!shared_memory_->RequestRange(memexport_range.base_address_dwords << 2,
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memexport_range.size_dwords << 2)) {
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XELOGE(
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"Failed to request memexport stream at {:#08X} (size {}) in the "
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"Failed to request memexport stream at 0x{:08X} (size {}) in the "
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"shared memory",
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memexport_range.base_address_dwords << 2,
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memexport_range.size_dwords << 2);
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@@ -1636,8 +1636,8 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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uint32_t index_buffer_size = index_buffer_info->count * index_size;
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if (!shared_memory_->RequestRange(index_base, index_buffer_size)) {
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XELOGE(
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"Failed to request index buffer at {:#08X} (size {}) in the shared "
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"memory",
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"Failed to request index buffer at 0x{:08X} (size {}) in the "
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"shared memory",
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index_base, index_buffer_size);
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return false;
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}
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