Avoid using '#' format spec for X hex numbers.
Avoid using '#' format spec for X (uppercase) hex numbers, as it results in output like "0XABCDEF" instead of "0xABCDEF".
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@@ -522,7 +522,7 @@ TextureCache::Texture* TextureCache::DemandResolveTexture(
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reinterpret_cast<uint64_t>(texture->image),
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VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
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fmt::format(
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"RT: {:#08X} - {:#08X} ({}, {})", texture_info.memory.base_address,
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"RT: 0x{:08X} - 0x{:08X} ({}, {})", texture_info.memory.base_address,
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texture_info.memory.base_address + texture_info.memory.base_size,
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texture_info.format_info()->name,
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get_dimension_name(texture_info.dimension)));
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@@ -605,7 +605,7 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
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reinterpret_cast<uint64_t>(texture->image),
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VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
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fmt::format(
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"T: {:#08X} - {:#08X} ({}, {})", texture_info.memory.base_address,
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"T: 0x{:08X} - 0x{:08X} ({}, {})", texture_info.memory.base_address,
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texture_info.memory.base_address + texture_info.memory.base_size,
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texture_info.format_info()->name,
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get_dimension_name(texture_info.dimension)));
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@@ -1068,9 +1068,9 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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size_t unpack_length = ComputeTextureStorage(src);
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XELOGGPU(
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"Uploading texture @ {:#08X}/{:#08X} ({}x{}x{}, format: {}, dim: {}, "
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"Uploading texture @ 0x{:08X}/0x{:08X} ({}x{}x{}, format: {}, dim: {}, "
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"levels: {} ({}-{}), stacked: {}, pitch: {}, tiled: {}, packed mips: {}, "
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"unpack length: {:#X})",
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"unpack length: 0x{:X})",
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src.memory.base_address, src.memory.mip_address, src.width + 1,
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src.height + 1, src.depth + 1, src.format_info()->name,
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get_dimension_name(src.dimension), src.mip_levels(), src.mip_min_level,
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@@ -1097,7 +1097,7 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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if (!staging_buffer_.CanAcquire(unpack_length)) {
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// The staging buffer isn't big enough to hold this texture.
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XELOGE(
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"TextureCache staging buffer is too small! (uploading {:#X} bytes)",
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"TextureCache staging buffer is too small! (uploading 0x{:X} bytes)",
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unpack_length);
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assert_always();
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return false;
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@@ -1123,7 +1123,7 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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}
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if (!valid) {
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XELOGW("Warning: Texture @ {:#08X} is blank!", src.memory.base_address);
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XELOGW("Warning: Texture @ 0x{:08X} is blank!", src.memory.base_address);
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}
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// Upload texture into GPU memory.
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@@ -1147,7 +1147,7 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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copy_regions[region].imageOffset = {0, 0, 0};
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/*
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XELOGGPU("Mip {} {}x{}x{} @ {:#X}", mip,
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XELOGGPU("Mip {} {}x{}x{} @ 0x{:X}", mip,
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copy_regions[region].imageExtent.width,
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copy_regions[region].imageExtent.height,
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copy_regions[region].imageExtent.depth, unpack_offset);
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