Avoid using '#' format spec for X hex numbers.

Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
This commit is contained in:
gibbed
2020-04-09 11:16:56 -05:00
committed by Rick Gibbed
parent 01f7ad7ddf
commit ed04d96e67
15 changed files with 32 additions and 31 deletions

View File

@@ -522,7 +522,7 @@ TextureCache::Texture* TextureCache::DemandResolveTexture(
reinterpret_cast<uint64_t>(texture->image),
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
fmt::format(
"RT: {:#08X} - {:#08X} ({}, {})", texture_info.memory.base_address,
"RT: 0x{:08X} - 0x{:08X} ({}, {})", texture_info.memory.base_address,
texture_info.memory.base_address + texture_info.memory.base_size,
texture_info.format_info()->name,
get_dimension_name(texture_info.dimension)));
@@ -605,7 +605,7 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
reinterpret_cast<uint64_t>(texture->image),
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
fmt::format(
"T: {:#08X} - {:#08X} ({}, {})", texture_info.memory.base_address,
"T: 0x{:08X} - 0x{:08X} ({}, {})", texture_info.memory.base_address,
texture_info.memory.base_address + texture_info.memory.base_size,
texture_info.format_info()->name,
get_dimension_name(texture_info.dimension)));
@@ -1068,9 +1068,9 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
size_t unpack_length = ComputeTextureStorage(src);
XELOGGPU(
"Uploading texture @ {:#08X}/{:#08X} ({}x{}x{}, format: {}, dim: {}, "
"Uploading texture @ 0x{:08X}/0x{:08X} ({}x{}x{}, format: {}, dim: {}, "
"levels: {} ({}-{}), stacked: {}, pitch: {}, tiled: {}, packed mips: {}, "
"unpack length: {:#X})",
"unpack length: 0x{:X})",
src.memory.base_address, src.memory.mip_address, src.width + 1,
src.height + 1, src.depth + 1, src.format_info()->name,
get_dimension_name(src.dimension), src.mip_levels(), src.mip_min_level,
@@ -1097,7 +1097,7 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
if (!staging_buffer_.CanAcquire(unpack_length)) {
// The staging buffer isn't big enough to hold this texture.
XELOGE(
"TextureCache staging buffer is too small! (uploading {:#X} bytes)",
"TextureCache staging buffer is too small! (uploading 0x{:X} bytes)",
unpack_length);
assert_always();
return false;
@@ -1123,7 +1123,7 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
}
if (!valid) {
XELOGW("Warning: Texture @ {:#08X} is blank!", src.memory.base_address);
XELOGW("Warning: Texture @ 0x{:08X} is blank!", src.memory.base_address);
}
// Upload texture into GPU memory.
@@ -1147,7 +1147,7 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
copy_regions[region].imageOffset = {0, 0, 0};
/*
XELOGGPU("Mip {} {}x{}x{} @ {:#X}", mip,
XELOGGPU("Mip {} {}x{}x{} @ 0x{:X}", mip,
copy_regions[region].imageExtent.width,
copy_regions[region].imageExtent.height,
copy_regions[region].imageExtent.depth, unpack_offset);