[D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes
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@@ -1905,7 +1905,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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uint32_t vgt_indx_offset = regs[XE_GPU_REG_VGT_INDX_OFFSET].u32;
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int32_t vgt_indx_offset = int32_t(regs[XE_GPU_REG_VGT_INDX_OFFSET].u32);
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uint32_t pa_cl_vte_cntl = regs[XE_GPU_REG_PA_CL_VTE_CNTL].u32;
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uint32_t rb_depthcontrol = regs[XE_GPU_REG_RB_DEPTHCONTROL].u32;
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uint32_t rb_stencilrefmask = regs[XE_GPU_REG_RB_STENCILREFMASK].u32;
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