[D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes

This commit is contained in:
Triang3l
2018-12-28 08:11:34 +03:00
parent ec7667ce1b
commit ed09cac440
20 changed files with 191 additions and 161 deletions

View File

@@ -9,7 +9,7 @@
//
// uint xe_flags; // Offset: 0 Size: 4 [unused]
// uint xe_vertex_index_endian; // Offset: 4 Size: 4 [unused]
// uint xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
// int xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
// uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused]
// float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused]
// float xe_pixel_half_pixel_offset; // Offset: 28 Size: 4 [unused]