[D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes

This commit is contained in:
Triang3l
2018-12-28 08:11:34 +03:00
parent ec7667ce1b
commit ed09cac440
20 changed files with 191 additions and 161 deletions

View File

@@ -276,7 +276,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
// vec4 0
uint32_t flags;
uint32_t vertex_index_endian;
uint32_t vertex_base_index;
int32_t vertex_base_index;
uint32_t pixel_pos_reg;
// vec4 1