[D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes
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@@ -276,7 +276,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// vec4 0
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uint32_t flags;
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uint32_t vertex_index_endian;
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uint32_t vertex_base_index;
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int32_t vertex_base_index;
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uint32_t pixel_pos_reg;
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// vec4 1
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