[D3D12] Slightly better logging
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@@ -1111,8 +1111,8 @@ void TextureCache::WatchCallback(Texture* texture, bool is_mip) {
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texture->base_in_sync = false;
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texture->base_watch_handle = nullptr;
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}
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XELOGE("Texture %s at %.8X invalidated", is_mip ? "mips" : "base",
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(is_mip ? texture->key.mip_page : texture->key.base_page) << 12);
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XELOGGPU("Texture %s at 0x%.8X invalidated", is_mip ? "mips" : "base",
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(is_mip ? texture->key.mip_page : texture->key.base_page) << 12);
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texture_invalidated_.store(true, std::memory_order_relaxed);
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}
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