[D3D12] Fix a typo in HLSL sqrt
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@@ -1767,7 +1767,7 @@ void HlslShaderTranslator::ProcessScalarAluInstruction(
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EmitSourceDepth("clip(-xe_ps);\n");
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EmitSourceDepth("clip(-xe_ps);\n");
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break;
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break;
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case AluScalarOpcode::kSqrt:
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case AluScalarOpcode::kSqrt:
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EmitSourceDepth("xe_ps = float(xe_src0.x);\n");
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EmitSourceDepth("xe_ps = sqrt(xe_src0.x);\n");
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break;
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break;
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case AluScalarOpcode::kMulsc0:
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case AluScalarOpcode::kMulsc0:
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case AluScalarOpcode::kMulsc1:
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case AluScalarOpcode::kMulsc1:
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