[GPU] Added janky(?) support for register: D1MODE_V_COUNTER

Put internal_display_resolution into graphics_system

Thanks Beeanyew for initial implementation
This commit is contained in:
Gliniak
2024-08-31 23:37:21 +02:00
parent 4452e300ac
commit ed843f35f8
6 changed files with 50 additions and 42 deletions

View File

@@ -29,6 +29,29 @@
#include "xenia/ui/graphics_provider.h"
#include "xenia/ui/window.h"
#include "xenia/ui/windowed_app_context.h"
DEFINE_int32(internal_display_resolution, 8,
"Allow game that support different resolutions to be rendered "
"in specific resolution.\n"
" 0=640x480\n"
" 1=640x576\n"
" 2=720x480\n"
" 3=720x576\n"
" 4=800x600\n"
" 5=848x480\n"
" 6=1024x768\n"
" 7=1152x864\n"
" 8=1280x720 (Default)\n"
" 9=1280x768\n"
" 10=1280x960\n"
" 11=1280x1024\n"
" 12=1360x768\n"
" 13=1440x900\n"
" 14=1680x1050\n"
" 15=1920x540\n"
" 16=1920x1080\n",
"Video");
DEFINE_bool(
store_shaders, true,
"Store shaders persistently and load them when loading games to avoid "
@@ -128,6 +151,9 @@ X_STATUS GraphicsSystem::Setup(cpu::Processor* processor,
const double duration_scalar = 0.90;
while (frame_limiter_worker_running_) {
register_file()->values[XE_GPU_REG_D1MODE_V_COUNTER] +=
GetInternalDisplayResolution().second;
if (cvars::vsync) {
const uint64_t current_time = Clock::QueryGuestTickCount();
const uint64_t tick_freq = Clock::guest_tick_frequency();
@@ -246,8 +272,6 @@ uint32_t GraphicsSystem::ReadRegister(uint32_t addr) {
return 0x08100748;
case 0x0F01: // RB_BC_CONTROL
return 0x0000200E;
case 0x194C: // R500_D1MODE_V_COUNTER
return 0x000002D0;
case 0x1951: // interrupt status
return 1; // vblank
case 0x1961: // AVIVO_D1MODE_VIEWPORT_SIZE
@@ -381,5 +405,14 @@ bool GraphicsSystem::Restore(ByteStream* stream) {
return command_processor_->Restore(stream);
}
std::pair<uint16_t, uint16_t> GraphicsSystem::GetInternalDisplayResolution() {
if (cvars::internal_display_resolution >
internal_display_resolution_entries.size()) {
return internal_display_resolution_entries[8];
}
return internal_display_resolution_entries
[cvars::internal_display_resolution];
}
} // namespace gpu
} // namespace xe