[GPU] Added janky(?) support for register: D1MODE_V_COUNTER
Put internal_display_resolution into graphics_system Thanks Beeanyew for initial implementation
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@@ -20,28 +20,6 @@
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#include "xenia/kernel/xboxkrnl/xboxkrnl_rtl.h"
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#include "xenia/xbox.h"
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DEFINE_int32(internal_display_resolution, 8,
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"Allow game that support different resolutions to be rendered "
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"in specific resolution.\n"
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" 0=640x480\n"
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" 1=640x576\n"
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" 2=720x480\n"
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" 3=720x576\n"
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" 4=800x600\n"
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" 5=848x480\n"
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" 6=1024x768\n"
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" 7=1152x864\n"
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" 8=1280x720 (Default)\n"
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" 9=1280x768\n"
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" 10=1280x960\n"
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" 11=1280x1024\n"
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" 12=1360x768\n"
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" 13=1440x900\n"
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" 14=1680x1050\n"
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" 15=1920x540\n"
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" 16=1920x1080\n",
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"Video");
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DEFINE_int32(
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video_standard, 1,
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"Enables switching between different video signals.\n 1=NTSC\n "
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@@ -66,22 +44,6 @@ DEFINE_double(kernel_display_gamma_power, 2.22222233,
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"Display gamma to use with kernel_display_gamma_type 3.",
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"Kernel");
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static const std::vector<std::pair<uint16_t, uint16_t>>
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internal_display_resolution_entries = {
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{640, 480}, {640, 576}, {720, 480}, {720, 576}, {800, 600},
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{848, 480}, {1024, 768}, {1152, 864}, {1280, 720}, {1280, 768},
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{1280, 960}, {1280, 1024}, {1360, 768}, {1440, 900}, {1680, 1050},
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{1920, 540}, {1920, 1080}};
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std::pair<uint16_t, uint16_t> GetInternalDisplayResolution() {
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if (cvars::internal_display_resolution >
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internal_display_resolution_entries.size()) {
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return internal_display_resolution_entries[8];
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}
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return internal_display_resolution_entries
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[cvars::internal_display_resolution];
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}
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inline constexpr static uint32_t GetVideoStandard() {
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if (cvars::video_standard < 1 || cvars::video_standard > 3) {
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return 1;
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@@ -110,7 +72,7 @@ static std::pair<uint32_t, uint32_t> CalculateScaledAspectRatio(uint32_t fb_x,
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uint32_t display_x = dar.first;
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uint32_t display_y = dar.second;
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auto res = GetInternalDisplayResolution();
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auto res = xe::gpu::GraphicsSystem::GetInternalDisplayResolution();
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uint32_t res_x = res.first;
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uint32_t res_y = res.second;
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@@ -244,7 +206,7 @@ void VdQueryVideoMode(X_VIDEO_MODE* video_mode) {
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// TODO(benvanik): get info from actual display.
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std::memset(video_mode, 0, sizeof(X_VIDEO_MODE));
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auto display_res = GetInternalDisplayResolution();
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auto display_res = gpu::GraphicsSystem::GetInternalDisplayResolution();
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video_mode->display_width = display_res.first;
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video_mode->display_height = display_res.second;
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