Misc tweaks.
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@@ -215,6 +215,7 @@ void Shader::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
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desc.stride_words = vtx->stride;
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el = &desc.elements[desc.element_count++];
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}
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++inputs.total_elements_count;
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el->vtx_fetch = *vtx;
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el->format = static_cast<VertexFormat>(vtx->format);
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