XAudio2 APU stub.

This commit is contained in:
gibbed
2014-01-12 23:23:55 -08:00
parent 4e9d3a00e4
commit edb1633fc9
12 changed files with 373 additions and 1 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/apu/xaudio2/xaudio2_audio_system.h>
#include <xenia/apu/apu-private.h>
#include <xenia/apu/xaudio2/xaudio2_audio_driver.h>
#include <xenia/emulator.h>
using namespace xe;
using namespace xe::apu;
using namespace xe::apu::xaudio2;
XAudio2AudioSystem::XAudio2AudioSystem(Emulator* emulator) :
audio_(0), mastering_voice_(0), pcm_voice_(0),
AudioSystem(emulator) {
}
XAudio2AudioSystem::~XAudio2AudioSystem() {
}
void XAudio2AudioSystem::Initialize() {
AudioSystem::Initialize();
HRESULT hr;
hr = XAudio2Create(&audio_, 0, XAUDIO2_DEFAULT_PROCESSOR);
if (FAILED(hr)) {
XELOGE("XAudio2Create failed with %.8X", hr);
exit(1);
return;
}
hr = audio_->CreateMasteringVoice(&mastering_voice_);
if (FAILED(hr)) {
XELOGE("CreateMasteringVoice failed with %.8X", hr);
exit(1);
}
WAVEFORMATEX waveformat;
waveformat.wFormatTag = WAVE_FORMAT_PCM;
waveformat.nChannels = 1;
waveformat.nSamplesPerSec = 44100;
waveformat.nAvgBytesPerSec = 44100 * 2;
waveformat.nBlockAlign = 2;
waveformat.wBitsPerSample = 16;
waveformat.cbSize = 0;
hr = audio_->CreateSourceVoice(&pcm_voice_, &waveformat);
if (FAILED(hr)) {
XELOGE("CreateSourceVoice failed with %.8X", hr);
exit(1);
}
pcm_voice_->Start();
XEASSERTNULL(driver_);
driver_ = new XAudio2AudioDriver(memory_);
}
void XAudio2AudioSystem::Pump() {
//
}
void XAudio2AudioSystem::SubmitFrame(uint32_t samples_ptr) {
// Process samples! They are big-endian floats.
HRESULT hr;
auto samples = reinterpret_cast<float*>(emulator_->memory()->membase() + samples_ptr);
for (int i = 0; i < _countof(samples_); ++i)
{
samples_[i] = XESWAPF32BE(*samples++);
}
// this is dumb and not right.
XAUDIO2_BUFFER buffer;
buffer.Flags = 0;
buffer.AudioBytes = sizeof(samples_);
buffer.pAudioData = reinterpret_cast<BYTE*>(samples_);
buffer.PlayBegin = 0;
buffer.PlayLength = 0;
buffer.LoopBegin = 0;
buffer.LoopLength = 0;
buffer.LoopCount = 0;
buffer.pContext = 0;
hr = pcm_voice_->SubmitSourceBuffer(&buffer);
if (FAILED(hr)) {
XELOGE("SubmitSourceBuffer failed with %.8X", hr);
exit(1);
}
hr = pcm_voice_->Start(0);
if (FAILED(hr)) {
XELOGE("Start failed with %.8X", hr);
exit(1);
}
}
void XAudio2AudioSystem::Shutdown() {
AudioSystem::Shutdown();
}