Wiring up register read/write from JIT -> GPU.
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@@ -23,3 +23,12 @@ D3D11GraphicsSystem::D3D11GraphicsSystem(const CreationParams* params) :
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D3D11GraphicsSystem::~D3D11GraphicsSystem() {
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}
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uint64_t D3D11GraphicsSystem::ReadRegister(uint32_t r) {
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XELOGGPU("ReadRegister(%.4X)", r);
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return 0;
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}
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void D3D11GraphicsSystem::WriteRegister(uint32_t r, uint64_t value) {
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XELOGGPU("WriteRegister(%.4X, %.8X)", r, value);
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}
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@@ -28,6 +28,9 @@ class D3D11GraphicsSystem : public GraphicsSystem {
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public:
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D3D11GraphicsSystem(const CreationParams* params);
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virtual ~D3D11GraphicsSystem();
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virtual uint64_t ReadRegister(uint32_t r);
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virtual void WriteRegister(uint32_t r, uint64_t value);
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};
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