[D3D12] 128 megatexel limit explanation based on the spec [ci skip]
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@@ -76,8 +76,8 @@ class D3D12SharedMemory : public SharedMemory {
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void WriteRawSRVDescriptor(D3D12_CPU_DESCRIPTOR_HANDLE handle);
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void WriteRawUAVDescriptor(D3D12_CPU_DESCRIPTOR_HANDLE handle);
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// Due to the Nvidia 128 megatexel limitation, the smallest supported formats
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// are 32-bit.
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// Due to the D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP limitation, the
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// smallest supported formats are 32-bit.
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void WriteUintPow2SRVDescriptor(D3D12_CPU_DESCRIPTOR_HANDLE handle,
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uint32_t element_size_bytes_pow2);
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void WriteUintPow2UAVDescriptor(D3D12_CPU_DESCRIPTOR_HANDLE handle,
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