[D3D12] Shader translator CompleteTranslation
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@@ -46,6 +46,9 @@ class HlslShaderTranslator : public ShaderTranslator {
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void EmitTranslationError(const char* message) override;
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void EmitUnimplementedTranslationError() override;
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void StartTranslation() override;
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std::vector<uint8_t> CompleteTranslation() override;
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void ProcessLabel(uint32_t cf_index) override;
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void ProcessControlFlowNopInstruction(uint32_t cf_index) override;
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@@ -76,12 +79,12 @@ class HlslShaderTranslator : public ShaderTranslator {
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bool BeginPredicatedInstruction(bool is_predicated, bool predicate_condition);
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void EndPredicatedInstruction(bool conditional_emitted);
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void EmitLoadOperand(uint32_t src_index, const InstructionOperand& op);
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void EmitLoadOperand(size_t src_index, const InstructionOperand& op);
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void EmitStoreResult(const InstructionResult& result, bool source_is_scalar);
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StringBuffer source_;
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StringBuffer source_inner_;
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uint32_t depth_ = 0;
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char depth_prefix_[16] = {0};
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char depth_prefix_[32] = {0};
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bool cf_wrote_pc_ = false;
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bool cf_exec_pred_ = false;
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