Moving threading utils to poly.

This commit is contained in:
Ben Vanik
2014-07-10 23:51:28 -07:00
parent 9031d5f4a4
commit f24b45a07c
9 changed files with 119 additions and 14 deletions

View File

@@ -29,21 +29,20 @@
#include <alloy/hir/hir_builder.h>
#include <alloy/runtime/runtime.h>
using namespace alloy;
using namespace alloy::backend;
using namespace alloy::backend::x64;
using namespace alloy::hir;
using namespace alloy::runtime;
namespace alloy {
namespace backend {
namespace x64 {
using namespace Xbyak;
// TODO(benvanik): direct usings.
using namespace alloy::hir;
using namespace alloy::runtime;
// Utilities/types used only in this file:
#include <alloy/backend/x64/x64_sequence.inl>
namespace {
static std::unordered_multimap<uint32_t, SequenceSelectFn> sequence_table;
} // namespace
std::unordered_multimap<uint32_t, SequenceSelectFn> sequence_table;
// Selects the right byte/word/etc from a vector. We need to flip logical
// indices (0,1,2,3,4,5,6,7,...) = (3,2,1,0,7,6,5,4,...)
@@ -5121,3 +5120,7 @@ bool alloy::backend::x64::SelectSequence(X64Emitter& e, const Instr* i, const In
XELOGE("No sequence match for variant %s", i->opcode->name);
return false;
}
} // namespace x64
} // namespace backend
} // namespace alloy

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@@ -48,7 +48,7 @@ Entry::Status EntryTable::GetOrCreate(uint64_t address, Entry** out_entry) {
do {
lock_.unlock();
// TODO(benvanik): sleep for less time?
Sleep(0);
poly::threading::Sleep(std::chrono::microseconds(100));
lock_.lock();
} while (entry->status == Entry::STATUS_COMPILING);
}

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@@ -42,7 +42,7 @@ SymbolInfo* Module::LookupSymbol(uint64_t address, bool wait) {
do {
lock_.unlock();
// TODO(benvanik): sleep for less time?
Sleep(0);
poly::threading::Sleep(std::chrono::microseconds(100));
lock_.lock();
} while (symbol_info->status() == SymbolInfo::STATUS_DECLARING);
} else {
@@ -75,7 +75,7 @@ SymbolInfo::Status Module::DeclareSymbol(SymbolInfo::Type type,
do {
lock_.unlock();
// TODO(benvanik): sleep for less time?
Sleep(0);
poly::threading::Sleep(std::chrono::microseconds(100));
lock_.lock();
} while (symbol_info->status() == SymbolInfo::STATUS_DECLARING);
}
@@ -135,7 +135,7 @@ SymbolInfo::Status Module::DefineSymbol(SymbolInfo* symbol_info) {
do {
lock_.unlock();
// TODO(benvanik): sleep for less time?
Sleep(0);
poly::threading::Sleep(std::chrono::microseconds(100));
lock_.lock();
} while (symbol_info->status() == SymbolInfo::STATUS_DEFINING);
status = symbol_info->status();

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@@ -26,7 +26,7 @@ ThreadState::ThreadState(Runtime* runtime, uint32_t thread_id)
if (thread_id_ == UINT_MAX) {
// System thread. Assign the system thread ID with a high bit
// set so people know what's up.
uint32_t system_thread_handle = GetCurrentThreadId();
uint32_t system_thread_handle = poly::threading::current_thread_id();
thread_id_ = 0x80000000 | system_thread_handle;
}
backend_data_ = runtime->backend()->AllocThreadData();