Moving threading utils to poly.
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@@ -48,7 +48,7 @@ Entry::Status EntryTable::GetOrCreate(uint64_t address, Entry** out_entry) {
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do {
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lock_.unlock();
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// TODO(benvanik): sleep for less time?
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Sleep(0);
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poly::threading::Sleep(std::chrono::microseconds(100));
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lock_.lock();
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} while (entry->status == Entry::STATUS_COMPILING);
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}
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@@ -42,7 +42,7 @@ SymbolInfo* Module::LookupSymbol(uint64_t address, bool wait) {
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do {
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lock_.unlock();
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// TODO(benvanik): sleep for less time?
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Sleep(0);
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poly::threading::Sleep(std::chrono::microseconds(100));
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lock_.lock();
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} while (symbol_info->status() == SymbolInfo::STATUS_DECLARING);
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} else {
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@@ -75,7 +75,7 @@ SymbolInfo::Status Module::DeclareSymbol(SymbolInfo::Type type,
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do {
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lock_.unlock();
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// TODO(benvanik): sleep for less time?
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Sleep(0);
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poly::threading::Sleep(std::chrono::microseconds(100));
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lock_.lock();
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} while (symbol_info->status() == SymbolInfo::STATUS_DECLARING);
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}
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@@ -135,7 +135,7 @@ SymbolInfo::Status Module::DefineSymbol(SymbolInfo* symbol_info) {
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do {
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lock_.unlock();
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// TODO(benvanik): sleep for less time?
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Sleep(0);
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poly::threading::Sleep(std::chrono::microseconds(100));
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lock_.lock();
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} while (symbol_info->status() == SymbolInfo::STATUS_DEFINING);
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status = symbol_info->status();
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@@ -26,7 +26,7 @@ ThreadState::ThreadState(Runtime* runtime, uint32_t thread_id)
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if (thread_id_ == UINT_MAX) {
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// System thread. Assign the system thread ID with a high bit
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// set so people know what's up.
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uint32_t system_thread_handle = GetCurrentThreadId();
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uint32_t system_thread_handle = poly::threading::current_thread_id();
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thread_id_ = 0x80000000 | system_thread_handle;
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}
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backend_data_ = runtime->backend()->AllocThreadData();
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