Moving threading utils to poly.
This commit is contained in:
@@ -12,6 +12,7 @@
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#include <poly/cxx_compat.h>
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#include <poly/math.h>
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#include <poly/threading.h>
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namespace poly {} // namespace poly
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@@ -6,6 +6,7 @@
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'poly-private.h',
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'poly.cc',
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'poly.h',
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'threading.h',
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],
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'conditions': [
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@@ -19,10 +20,12 @@
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}],
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['OS == "mac"', {
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'sources': [
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'threading_mac.cc',
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],
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}],
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['OS == "win"', {
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'sources': [
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'threading_win.cc',
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],
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}],
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],
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36
src/poly/threading.h
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36
src/poly/threading.h
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@@ -0,0 +1,36 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef POLY_THREADING_H_
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#define POLY_THREADING_H_
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#include <chrono>
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#include <cstdint>
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namespace poly {
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namespace threading {
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// Gets a stable thread-specific ID, but may not be. Use for informative
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// purposes only.
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uint32_t current_thread_id();
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// Yields the current thread to the scheduler. Maybe.
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void Yield();
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// Sleeps the current thread for at least as long as the given duration.
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void Sleep(std::chrono::microseconds duration);
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template <typename Rep, typename Period>
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void Sleep(std::chrono::duration<Rep, Period> duration) {
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Sleep(std::chrono::duration_cast<std::chrono::microseconds>(duration));
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}
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} // namespace threading
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} // namespace poly
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#endif // POLY_THREADING_H_
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32
src/poly/threading_mac.cc
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32
src/poly/threading_mac.cc
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@@ -0,0 +1,32 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <poly/threading.h>
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#include <pthread.h>
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#include <time.h>
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namespace poly {
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namespace threading {
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uint32_t current_thread_id() {
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mach_port_t tid = pthread_mach_thread_np(pthread_self());
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return static_cast<uint32_t>(tid);
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}
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void Yield() { pthread_yield_np(); }
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void Sleep(std::chrono::microseconds duration) {
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timespec rqtp = {duration.count() / 1000000, duration.count() % 1000};
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nanosleep(&rqtp, nullptr);
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// TODO(benvanik): spin while rmtp >0?
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}
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} // namespace threading
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} // namespace poly
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30
src/poly/threading_win.cc
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30
src/poly/threading_win.cc
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@@ -0,0 +1,30 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <poly/threading.h>
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namespace poly {
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namespace threading {
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uint32_t current_thread_id() {
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return static_cast<uint32_t>(GetCurrentThreadId());
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}
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void Yield() { SwitchToThread(); }
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void Sleep(std::chrono::microseconds duration) {
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if (duration.count() < 100) {
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SwitchToThread();
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} else {
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Sleep(duration.count() / 1000);
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}
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}
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} // namespace threading
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} // namespace poly
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