Moving threading utils to poly.
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src/poly/threading.h
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36
src/poly/threading.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef POLY_THREADING_H_
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#define POLY_THREADING_H_
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#include <chrono>
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#include <cstdint>
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namespace poly {
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namespace threading {
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// Gets a stable thread-specific ID, but may not be. Use for informative
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// purposes only.
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uint32_t current_thread_id();
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// Yields the current thread to the scheduler. Maybe.
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void Yield();
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// Sleeps the current thread for at least as long as the given duration.
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void Sleep(std::chrono::microseconds duration);
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template <typename Rep, typename Period>
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void Sleep(std::chrono::duration<Rep, Period> duration) {
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Sleep(std::chrono::duration_cast<std::chrono::microseconds>(duration));
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}
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} // namespace threading
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} // namespace poly
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#endif // POLY_THREADING_H_
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