Moving threading utils to poly.

This commit is contained in:
Ben Vanik
2014-07-10 23:51:28 -07:00
parent 9031d5f4a4
commit f24b45a07c
9 changed files with 119 additions and 14 deletions

32
src/poly/threading_mac.cc Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <poly/threading.h>
#include <pthread.h>
#include <time.h>
namespace poly {
namespace threading {
uint32_t current_thread_id() {
mach_port_t tid = pthread_mach_thread_np(pthread_self());
return static_cast<uint32_t>(tid);
}
void Yield() { pthread_yield_np(); }
void Sleep(std::chrono::microseconds duration) {
timespec rqtp = {duration.count() / 1000000, duration.count() % 1000};
nanosleep(&rqtp, nullptr);
// TODO(benvanik): spin while rmtp >0?
}
} // namespace threading
} // namespace poly