XECOUNT to countof.
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@@ -9,6 +9,7 @@
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#include <xenia/gpu/shader_resource.h>
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#include <poly/math.h>
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#include <xenia/gpu/xenos/ucode_disassembler.h>
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@@ -188,7 +189,7 @@ void ShaderResource::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
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auto& desc = inputs.descs[n];
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auto& info = desc.info;
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if (desc.fetch_slot == fetch_slot) {
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assert_true(info.element_count <= XECOUNT(info.elements));
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assert_true(info.element_count <= poly::countof(info.elements));
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// It may not hold that all strides are equal, but I hope it does.
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assert_true(!vtx->stride || info.stride_words == vtx->stride);
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el = &info.elements[info.element_count++];
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@@ -197,7 +198,7 @@ void ShaderResource::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
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}
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if (!el) {
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assert_not_zero(vtx->stride);
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assert_true(inputs.count + 1 < XECOUNT(inputs.descs));
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assert_true(inputs.count + 1 < poly::countof(inputs.descs));
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auto& desc = inputs.descs[inputs.count++];
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desc.input_index = inputs.count - 1;
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desc.fetch_slot = fetch_slot;
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@@ -251,7 +252,7 @@ void ShaderResource::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
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void ShaderResource::GatherTextureFetch(const xenos::instr_fetch_tex_t* tex) {
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// TODO(benvanik): check dest_swiz to see if we are writing anything.
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assert_true(sampler_inputs_.count + 1 < XECOUNT(sampler_inputs_.descs));
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assert_true(sampler_inputs_.count + 1 < poly::countof(sampler_inputs_.descs));
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auto& input = sampler_inputs_.descs[sampler_inputs_.count++];
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input.input_index = sampler_inputs_.count - 1;
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input.fetch_slot = tex->const_idx & 0xF; // ?
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