[Build] Generate shaders on build instead of having them checked in
This commit is contained in:
26
.github/workflows/Linux_build.yml
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26
.github/workflows/Linux_build.yml
vendored
@@ -82,6 +82,12 @@ jobs:
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with:
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key: ${{ hashFiles('tools/build/bin/premake5.exe') }}
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path: tools/build/bin/premake5
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- name: Cache Vulkan SDK
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id: cache-vulkan-sdk-linux
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uses: actions/cache@v4
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with:
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path: ~/vulkan-sdk
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key: ${{ runner.os }}-vulkan-sdk-latest
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- name: Setup
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env:
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UBUNTU_BASE: ${{ needs.lint.outputs.UBUNTU_BASE }}
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@@ -89,8 +95,24 @@ jobs:
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wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
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sudo apt-add-repository "deb http://apt.llvm.org/${UBUNTU_BASE}/ llvm-toolchain-${UBUNTU_BASE}-${{ matrix.LLVM_VERSION }} main"
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sudo apt-get -y update
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sudo apt-get -y install mesa-vulkan-drivers valgrind libc++-dev libc++abi-dev libgtk-3-dev libsdl2-dev libvulkan-dev libx11-xcb-dev clang-${{ matrix.LLVM_VERSION }} ninja-build
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git submodule update --init --depth=1 -j$(getconf _NPROCESSORS_ONLN) $(grep -oP '(?<=path = )(?!third_party\/(DirectXShaderCompiler|FidelityFX-(CAS|FSR)|premake-(androidndk|export-compile-commands))).+' .gitmodules)
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sudo apt-get -y install mesa-vulkan-drivers valgrind libc++-dev libc++abi-dev libgtk-3-dev libsdl2-dev libvulkan-dev libx11-xcb-dev clang-${{ matrix.LLVM_VERSION }} ninja-build spirv-tools
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# Install Vulkan SDK
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if [ '${{ steps.cache-vulkan-sdk-linux.outputs.cache-hit }}' != 'true' ]; then
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wget -qO vulkan-sdk.tar.xz https://sdk.lunarg.com/sdk/download/latest/linux/vulkan-sdk.tar.xz
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mkdir -p ~/vulkan-sdk
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tar -xf vulkan-sdk.tar.xz -C ~/vulkan-sdk
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fi
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VULKAN_SDK_VERSION=$(ls ~/vulkan-sdk)
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echo "VULKAN_SDK=$HOME/vulkan-sdk/$VULKAN_SDK_VERSION/x86_64" >> $GITHUB_ENV
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echo "$HOME/vulkan-sdk/$VULKAN_SDK_VERSION/x86_64/bin" >> $GITHUB_PATH
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# Verify shader tools are available
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which glslangValidator && glslangValidator --version || echo "Warning: glslangValidator not found"
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which spirv-opt && spirv-opt --version || echo "Warning: spirv-opt not found"
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which spirv-dis || echo "Warning: spirv-dis not found"
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git submodule update --init --depth=1 -j$(getconf _NPROCESSORS_ONLN) $(grep -oP '(?<=path = )(?!third_party\/(DirectXShaderCompiler|premake-(androidndk|export-compile-commands))).+' .gitmodules)
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if [ '${{ steps.cache.outputs.cache-hit }}' != 'true' ]; then
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./xenia-build.py premake
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cp third_party/premake-core/bin/release/premake5 tools/build/bin
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56
.github/workflows/Windows_build.yml
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56
.github/workflows/Windows_build.yml
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@@ -68,8 +68,62 @@ jobs:
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- uses: actions/checkout@main
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with:
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fetch-depth: 0
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- name: Cache Vulkan SDK
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id: cache-vulkan-sdk
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uses: actions/cache@v4
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with:
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path: C:\VulkanSDK
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key: ${{ runner.os }}-vulkan-sdk-${{ hashFiles('**/vulkan-sdk.exe') }}
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restore-keys: |
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${{ runner.os }}-vulkan-sdk-
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- name: Setup
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run: git submodule update --init --depth=1 -j $env:NUMBER_OF_PROCESSORS (Select-String -CaseSensitive '(?<=path = )(?!third_party\/(FidelityFX-(CAS|FSR)|premake-(androidndk|cmake|export-compile-commands))).+' .gitmodules).Matches.Value
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run: |
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# Install Vulkan SDK which includes spirv-tools
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if (Test-Path -Path "C:\VulkanSDK") {
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echo "Vulkan SDK found in cache."
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} else {
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Invoke-WebRequest -Uri "https://sdk.lunarg.com/sdk/download/latest/windows/vulkan-sdk.exe" -OutFile "vulkan-sdk.exe"
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Start-Process -FilePath "vulkan-sdk.exe" -ArgumentList "--accept-licenses", "--default-answer", "--confirm-command", "install" -Wait
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}
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$env:VULKAN_SDK = "C:\VulkanSDK\$(Get-ChildItem -Path 'C:\VulkanSDK' -Directory | Select-Object -First 1 -ExpandProperty Name)"
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$env:PATH = "$env:VULKAN_SDK\Bin;$env:PATH"
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echo "VULKAN_SDK=$env:VULKAN_SDK" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
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echo "$env:VULKAN_SDK\Bin" | Out-File -FilePath $env:GITHUB_PATH -Encoding utf8 -Append
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# Verify shader tools are available
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$spirvOptPath = "$env:VULKAN_SDK\Bin\spirv-opt.exe"
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if (Test-Path $spirvOptPath) {
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& $spirvOptPath --version
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echo "spirv-opt found at: $spirvOptPath"
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} else {
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echo "Warning: spirv-opt.exe not found at expected location"
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}
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$glslangPath = "$env:VULKAN_SDK\Bin\glslangValidator.exe"
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if (Test-Path $glslangPath) {
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& $glslangPath --version
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echo "glslangValidator found at: $glslangPath"
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} else {
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echo "Warning: glslangValidator.exe not found at expected location"
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}
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$spirvDisPath = "$env:VULKAN_SDK\Bin\spirv-dis.exe"
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if (Test-Path $spirvDisPath) {
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echo "spirv-dis found at: $spirvDisPath"
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} else {
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echo "Warning: spirv-dis.exe not found at expected location"
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}
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# Verify FXC is available (from Windows SDK)
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$fxcPaths = Get-ChildItem -Path "${env:ProgramFiles(x86)}\Windows Kits\10\bin\*\x64\fxc.exe" -ErrorAction SilentlyContinue | Sort-Object FullName
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if ($fxcPaths) {
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$fxcPath = $fxcPaths[-1].FullName
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echo "FXC found at: $fxcPath"
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} else {
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echo "Warning: fxc.exe not found in Windows SDK"
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}
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git submodule update --init --depth=1 -j $env:NUMBER_OF_PROCESSORS (Select-String -CaseSensitive '(?<=path = )(?!third_party\/(premake-(androidndk|cmake|export-compile-commands))).+' .gitmodules).Matches.Value
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- name: Build
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run: python xenia-build.py build --config=Release --target=src\xenia-app
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- name: Prepare artifacts
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