WIP Audio decoder

Remove some old comments
This commit is contained in:
Dr. Chat
2015-05-22 21:39:26 -05:00
parent bd8db4810a
commit f31b34256b
7 changed files with 587 additions and 73 deletions

View File

@@ -16,6 +16,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\xenia\apu\apu.cc" />
<ClCompile Include="src\xenia\apu\audio_decoder.cpp" />
<ClCompile Include="src\xenia\apu\audio_driver.cc" />
<ClCompile Include="src\xenia\apu\audio_system.cc" />
<ClCompile Include="src\xenia\apu\nop\nop_apu.cc" />
@@ -203,6 +204,7 @@
<ItemGroup>
<ClInclude Include="src\xenia\apu\apu-private.h" />
<ClInclude Include="src\xenia\apu\apu.h" />
<ClInclude Include="src\xenia\apu\audio_decoder.h" />
<ClInclude Include="src\xenia\apu\audio_driver.h" />
<ClInclude Include="src\xenia\apu\audio_system.h" />
<ClInclude Include="src\xenia\apu\nop\nop_apu-private.h" />
@@ -483,14 +485,15 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>BEA_ENGINE_STATIC=1;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\third_party\beaengine\include\;$(SolutionDir)\third_party\llvm\include\;$(SolutionDir)\third_party\gflags\src\;$(SolutionDir)\src\;$(SolutionDir)\third_party;$(SolutionDir)\</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\third_party\libav-bin\include\;$(SolutionDir)\third_party\beaengine\include\;$(SolutionDir)\third_party\llvm\include\;$(SolutionDir)\third_party\gflags\src\;$(SolutionDir)\src\;$(SolutionDir)\third_party;$(SolutionDir)\</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalDependencies>libgflags.lib;libglew.lib</AdditionalDependencies>
<AdditionalDependencies>libavcodec.a;libavutil.a;libgflags.lib;libglew.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)third_party\libav-bin\lib\$(Configuration);$(SolutionDir)build\bin\$(Configuration)\</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Checked|x64'">
@@ -500,14 +503,15 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>BEA_ENGINE_STATIC=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\third_party\beaengine\include\;$(SolutionDir)\third_party\llvm\include\;$(SolutionDir)\third_party\gflags\src\;$(SolutionDir)\src\;$(SolutionDir)\third_party;$(SolutionDir)\</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\third_party\libav-bin\include\;$(SolutionDir)\third_party\beaengine\include\;$(SolutionDir)\third_party\llvm\include\;$(SolutionDir)\third_party\gflags\src\;$(SolutionDir)\src\;$(SolutionDir)\third_party;$(SolutionDir)\</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalDependencies>libgflags.lib;libglew.lib</AdditionalDependencies>
<AdditionalDependencies>libavcodec.a;libavutil.a;libgflags.lib;libglew.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)third_party\libav-bin\lib\$(Configuration);$(SolutionDir)build\bin\$(Configuration)\</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -519,7 +523,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>BEA_ENGINE_STATIC=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\third_party\beaengine\include\;$(SolutionDir)\third_party\llvm\include\;$(SolutionDir)\third_party\gflags\src\;$(SolutionDir)\src\;$(SolutionDir)\third_party;$(SolutionDir)\</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\third_party\libav-bin\include\;$(SolutionDir)\third_party\beaengine\include\;$(SolutionDir)\third_party\llvm\include\;$(SolutionDir)\third_party\gflags\src\;$(SolutionDir)\src\;$(SolutionDir)\third_party;$(SolutionDir)\</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -528,7 +532,8 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalDependencies>libgflags.lib;libglew.lib</AdditionalDependencies>
<AdditionalDependencies>libavcodec.a;libavutil.a;libgflags.lib;libglew.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)third_party\libav-bin\lib\$(Configuration);$(SolutionDir)build\bin\$(Configuration)\</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />