WIP Audio decoder
Remove some old comments
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@@ -27,10 +27,16 @@ namespace xe {
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namespace apu {
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class AudioDriver;
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class AudioDecoder;
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// This is stored in guest space in big-endian order.
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// We load and swap the whole thing to splat here so that we can
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// use bitfields.
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// This could be important:
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// http://www.fmod.org/questions/question/forum-15859
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// Appears to be dumped in order (for the most part)
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// http://pastebin.com/9amqJ2kQ
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struct XMAContextData {
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static const uint32_t kSize = 64;
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static const uint32_t kBytesPerBlock = 2048;
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@@ -39,53 +45,54 @@ struct XMAContextData {
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// DWORD 0
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uint32_t input_buffer_0_block_count : 12; // XMASetInputBuffer0, number of
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// 2KB blocks.
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uint32_t loop_count : 8; // +12bit, XMASetLoopData
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// 2KB blocks. AKA SizeRead0
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// Maximum 4095 packets.
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uint32_t loop_count : 8; // +12bit, XMASetLoopData NumLoops
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uint32_t input_buffer_0_valid : 1; // +20bit, XMAIsInputBuffer0Valid
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uint32_t input_buffer_1_valid : 1; // +21bit, XMAIsInputBuffer1Valid
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uint32_t output_buffer_block_count : 5; // +22bit
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uint32_t
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output_buffer_write_offset : 5; // +27bit, XMAGetOutputBufferWriteOffset
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uint32_t output_buffer_block_count : 5; // +22bit SizeWrite 256byte blocks
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uint32_t output_buffer_write_offset : 5; // +27bit, XMAGetOutputBufferWriteOffset
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// AKA OffsetWrite
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// DWORD 1
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// DWORD 1
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uint32_t input_buffer_1_block_count : 12; // XMASetInputBuffer1, number of
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// 2KB blocks.
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uint32_t loop_subframe_end : 2; // +12bit, XMASetLoopData
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uint32_t unk_dword_1_a : 3; // ?
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uint32_t loop_subframe_skip : 3; // +17bit, XMASetLoopData
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uint32_t subframe_decode_count : 4; // +20bit
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uint32_t unk_dword_1_b : 3; // ?
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uint32_t sample_rate : 2; // +27bit
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uint32_t is_stereo : 1; // +29bit
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uint32_t unk_dword_1_c : 1; // ?
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uint32_t unk_dword_1_a : 3; // ? might be loop_subframe_skip
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uint32_t loop_subframe_skip : 3; // +17bit, XMASetLoopData might be subframe_decode_count
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uint32_t subframe_decode_count : 4; // +20bit might be subframe_skip_count
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uint32_t unk_dword_1_b : 3; // ? NumSubframesToSkip/NumChannels(?)
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uint32_t sample_rate : 2; // +27bit multiplied by something?
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uint32_t is_stereo : 1; // +29bit might be NumChannels
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uint32_t unk_dword_1_c : 1; // ? NumChannels?
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uint32_t output_buffer_valid : 1; // +31bit, XMAIsOutputBufferValid
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// DWORD 2
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uint32_t input_buffer_read_offset : 30; // XMAGetInputBufferReadOffset
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uint32_t unk_dword_2 : 2; // ?
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// DWORD 2
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uint32_t input_buffer_read_offset : 30; // XMAGetInputBufferReadOffset
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uint32_t unk_dword_2 : 2; // ErrorStatus/ErrorSet (?)
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// DWORD 3
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uint32_t loop_start : 26; // XMASetLoopData
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uint32_t unk_dword_3 : 6; // ?
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// DWORD 3
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uint32_t loop_start : 26; // XMASetLoopData LoopStartOffset
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uint32_t unk_dword_3 : 6; // ? ParserErrorStatus/ParserErrorSet(?)
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// DWORD 4
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uint32_t loop_end : 26; // XMASetLoopData
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// DWORD 4
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uint32_t loop_end : 26; // XMASetLoopData LoopEndOffset
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uint32_t packet_metadata : 5; // XMAGetPacketMetadata
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uint32_t current_buffer : 1; // ?
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// DWORD 5
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// DWORD 5
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uint32_t input_buffer_0_ptr; // physical address
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// DWORD 6
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// DWORD 6
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uint32_t input_buffer_1_ptr; // physical address
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// DWORD 7
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// DWORD 7
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uint32_t output_buffer_ptr; // physical address
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// DWORD 8
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uint32_t unk_dword_8; // Some kind of pointer like output_buffer_ptr
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// DWORD 8
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uint32_t overlap_add_ptr; // PtrOverlapAdd(?)
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// DWORD 9
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uint32_t
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output_buffer_read_offset : 5; // +0bit, XMAGetOutputBufferReadOffset
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uint32_t unk_dword_9 : 27;
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// DWORD 9
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// +0bit, XMAGetOutputBufferReadOffset AKA WriteBufferOffsetRead
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uint32_t output_buffer_read_offset : 5;
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uint32_t unk_dword_9 : 27; // StopWhenDone/InterruptWhenDone(?)
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XMAContextData(const void* ptr) {
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xe::copy_and_swap_32_aligned(reinterpret_cast<uint32_t*>(this),
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@@ -135,6 +142,7 @@ class AudioSystem {
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private:
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void WorkerThreadMain();
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void DecoderThreadMain();
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static uint64_t MMIOReadRegisterThunk(AudioSystem* as, uint32_t addr) {
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return as->ReadRegister(addr);
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@@ -154,6 +162,10 @@ class AudioSystem {
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std::atomic<bool> worker_running_;
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kernel::XHostThread* worker_thread_;
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std::atomic<bool> decoder_running_;
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std::thread decoder_thread_;
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xe::threading::Fence decoder_fence_;
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std::mutex lock_;
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// Stored little endian, accessed through 0x7FEA....
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@@ -176,7 +188,17 @@ class AudioSystem {
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} registers_;
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uint32_t register_file_[0xFFFF / 4];
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};
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struct XMAContext {
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uint32_t guest_ptr;
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std::mutex lock;
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bool in_use;
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AudioDecoder* decoder;
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};
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XMAContext xma_context_array_[320];
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std::vector<uint32_t> xma_context_free_list_;
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std::vector<uint32_t> xma_context_used_list_; // XMA contexts in use
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static const size_t maximum_client_count_ = 8;
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