[XeSL] xesl_write*Store > xesl_*Store
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@@ -51,7 +51,7 @@ xesl_entry_inputs_end_code_begin_compute
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// Render target horizontal sample in bit 0, vertical sample in bit 1.
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int source_sample_left = int((xesl_GlobalInvocationID.y & 1u) << 1u);
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int source_sample_right = source_sample_left + 1;
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xesl_writeTypedStorageBufferStore(
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xesl_typedStorageBufferStore(
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xe_host_depth_store_dest, edram_address_int4s,
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xesl_floatBitsToUint(xesl_float4(
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xesl_texelFetch2DMS(xe_host_depth_store_source, pixel_index,
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@@ -64,7 +64,7 @@ xesl_entry_inputs_end_code_begin_compute
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xesl_texelFetch2DMS(xe_host_depth_store_source,
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pixel_index + xesl_int2(1, 0),
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source_sample_right).r)));
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xesl_writeTypedStorageBufferStore(
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xesl_typedStorageBufferStore(
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xe_host_depth_store_dest, edram_address_int4s + 1u,
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xesl_floatBitsToUint(xesl_float4(
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xesl_texelFetch2DMS(xe_host_depth_store_source,
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