[XeSL] xesl_write*Store > xesl_*Store
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@@ -51,36 +51,36 @@ xesl_entry_inputs_end_code_begin_compute
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xesl_uint4 blocks_23 = XeEndianSwap32(
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xesl_typedStorageBufferLoad(xe_texture_load_source, block_offset_guest),
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load_info.endian_32);
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xesl_writeTypedStorageBufferStore(
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xesl_typedStorageBufferStore(
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xe_texture_load_dest, block_offset_host,
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XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(blocks_01.xz));
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xesl_writeTypedStorageBufferStore(
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xesl_typedStorageBufferStore(
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xe_texture_load_dest, block_offset_host + 1u,
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XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(blocks_23.xz));
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xesl_dont_flatten if (++texel_index_host.y < load_info.height_texels) {
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block_offset_host += elements_pitch_host;
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xesl_uint4 high_halfblocks = xesl_uint4(blocks_01.xz, blocks_23.xz) >> 16u;
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xesl_writeTypedStorageBufferStore(
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xesl_typedStorageBufferStore(
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xe_texture_load_dest, block_offset_host,
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XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(high_halfblocks.xy));
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xesl_writeTypedStorageBufferStore(
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xesl_typedStorageBufferStore(
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xe_texture_load_dest, block_offset_host + 1u,
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XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(high_halfblocks.zw));
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xesl_dont_flatten if (++texel_index_host.y < load_info.height_texels) {
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block_offset_host += elements_pitch_host;
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xesl_writeTypedStorageBufferStore(
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xesl_typedStorageBufferStore(
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xe_texture_load_dest, block_offset_host,
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XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(blocks_01.yw));
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xesl_writeTypedStorageBufferStore(
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xesl_typedStorageBufferStore(
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xe_texture_load_dest, block_offset_host + 1u,
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XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(blocks_23.yw));
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xesl_dont_flatten if (++texel_index_host.y < load_info.height_texels) {
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block_offset_host += elements_pitch_host;
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high_halfblocks = xesl_uint4(blocks_01.yw, blocks_23.yw) >> 16u;
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xesl_writeTypedStorageBufferStore(
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xesl_typedStorageBufferStore(
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xe_texture_load_dest, block_offset_host,
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XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(high_halfblocks.xy));
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xesl_writeTypedStorageBufferStore(
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xesl_typedStorageBufferStore(
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xe_texture_load_dest, block_offset_host + 1u,
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XE_TEXTURE_LOAD_DXT3A_AS_1_1_1_1_TO_16BPP(high_halfblocks.zw));
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}
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