[D3D12] DXBC main loop and labels

This commit is contained in:
Triang3l
2018-09-10 13:20:35 +03:00
parent 4268466383
commit f4b83cb670
2 changed files with 67 additions and 0 deletions

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@@ -93,6 +93,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
std::vector<uint8_t> CompleteTranslation() override;
void ProcessLabel(uint32_t cf_index) override;
void ProcessVertexFetchInstruction(
const ParsedVertexFetchInstruction& instr) override;
void ProcessTextureFetchInstruction(