[D3D12] DXBC main loop and labels
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@@ -93,6 +93,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
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std::vector<uint8_t> CompleteTranslation() override;
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void ProcessLabel(uint32_t cf_index) override;
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void ProcessVertexFetchInstruction(
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const ParsedVertexFetchInstruction& instr) override;
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void ProcessTextureFetchInstruction(
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